12-17-2018, 05:39 PM | #2 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Spear vs Sword
Most of the reasons why spears are better than swords relate to things like technique, formation fighting, and reach. Many RPGs don't have the mechanics to take them into account. GURPS does a better job than most.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 12-17-2018 at 05:43 PM. |
12-17-2018, 05:40 PM | #3 |
Join Date: Feb 2016
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Re: Spear vs Sword
It makes sense. From the way that the spearmen were defending, I think that giving two-handed spear use a +2 Parry would make sense. I actually think that you could justify giving the spearmen the same multiple parry and retreat bonus as fencers, though I am ambivalent on that idea.
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12-17-2018, 05:47 PM | #4 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Spear vs Sword
You should probably look at G: Martial Arts before inventing house rules. Most of the above is covered there and it was pretty thoroughly playtested.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
12-17-2018, 06:14 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Spear vs Sword
Mostly in GURPS this is a case of "superior reach is good". The normal situation (assuming reach 2 spear, reach 1 sword) is:
For the Swordsman
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12-17-2018, 07:54 PM | #6 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Spear vs Sword
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12-17-2018, 08:20 PM | #7 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Spear vs Sword
Quote:
It is times like this when I am so tempted to run a "gladiatorial combat" via Fantasy Grounds. Contestants would have to build 118 point character (75% of 150 points plus 5 quirk points). Equipment purchases can be no more than 20% starting wealth for the wealth advantage level taken. Each participant would create two characters - one who uses spear - the other, "Swords an others" (axes, hatchets, shortswords, etc). First round of combat using all relevant rules from GURPS BASIC SET CAMPAIGNS and GURPS MARTIAL ARTS would involve simple spear vs sword only. Then Spear vs buckler and sword Then spear vs Shield and Sword If a player decides to use a "Feint", he whispers to the GM "Feint" and the GM simply states "Attacker Attacks..." and after a suitable roll for the feint itself, tracks what the penalty is against the defense of the defender (without telling them!). Now the combats will unfold without the issues surrounding "how to handle feints". But, I largely suspect there wouldn't be sufficient interest in it. :( |
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12-17-2018, 09:49 PM | #8 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Spear vs Sword
Wouldn't someone in real life who could afford the quality of ironmongery to have eighteen inches of metal that would not shatter because of a minor flaw, be able to afford a decent trainer too?
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12-18-2018, 12:46 AM | #9 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Spear vs Sword
Most important for spear fighter is that you learn techniques so you don;t need a Ready manuever to siwtch the Reach.
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12-18-2018, 12:54 AM | #10 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Spear vs Sword
Quote:
http://rpol.net/game.cgi?gi=72321&date=1545073157 |
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