10-05-2020, 10:09 AM | #11 |
Join Date: Feb 2009
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Re: Beastlanders (A Nordlond campaign log)
Whoa. I would have thought 8 on 1 peeps would have flat creamed a peshkali. Though you don't have any knights or Swash to fulfill toe to toe slugger destiny
Are they normal 250pt starting scrubs? |
10-05-2020, 10:29 AM | #12 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Beastlanders (A Nordlond campaign log)
Normal 250 pts. They lack a Weapon Master and they're unfamiliar with the system.
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When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ... Marcus Aurelius |
10-05-2020, 02:04 PM | #13 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Beastlanders (A Nordlond campaign log)
System familiarity has a huge impact on tactical combat. I adjust encounters all the time based on this. Indeed, I sometimes make adjustments on the fly for different characters, depending on their player's level of interest in the finer points of combat. (I've always felt like you shouldn't be forced to engage in combat with more grit than you want, so if I have a player who prefers a more abstract conflict, I'll adjust things accordingly.)
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10-05-2020, 02:47 PM | #14 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Beastlanders (A Nordlond campaign log)
Indeed. My problem with I Smell A Rat is that it's not a good beginner's adventure. It assumes familiarity with the tropes of OSR and the GURPS combat system.
__________________
When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ... Marcus Aurelius |
10-05-2020, 03:02 PM | #15 |
Join Date: Feb 2009
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Re: Beastlanders (A Nordlond campaign log)
Martial Artist and Barbarian also can take some time to get rolling, it's harder to be a right out the gate engine of destruction that way
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10-05-2020, 03:54 PM | #16 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Beastlanders (A Nordlond campaign log)
Quote:
I don't think we have a perfect introductory adventure for DFRPG yet. Hall of Judgment is great, but it's a sizeable book, possibly more than a first time GM would want to tackle. My favorite opener is "You All Meet at an Inn" from Pyramid 98. I mostly like it because the initial premise works great for a new group: a few role-playing scenes at the inn; sudden excitement; a mysterious dungeon. It's an engaging, simple recipe. The dungeon itself is probably too deadly for most beginning groups, but it's easy to modify. It also requires a bit of translation from GURPS DF (one or two monsters aren't in the DFRPG Monsters book). Another thing I like about it is that the dungeon itself can be modular; it's easy to add or subtract challenges before the climax. I make sure they get to the final room by the end of the session. Efficient groups get to enjoy more stuff in the middle. |
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10-05-2020, 03:57 PM | #17 |
Join Date: Feb 2009
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Re: Beastlanders (A Nordlond campaign log)
Grave of the Pirate Queen is really nice, I've run it twice
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10-05-2020, 06:10 PM | #18 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Beastlanders (A Nordlond campaign log)
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10-06-2020, 06:16 AM | #19 |
Join Date: Aug 2013
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Re: Beastlanders (A Nordlond campaign log)
Indeed! Used it with my current campaign, it was a good start for everyone. Fun theme. See http://forums.sjgames.com/showthread...t=pirate+queen for the After-Action Report.
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10-06-2020, 06:36 PM | #20 |
Join Date: Aug 2018
Location: Dallas, TX
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Re: Beastlanders (A Nordlond campaign log)
Where are Grave of the Pirate Queen and Hall of Judgement?
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Tags |
campaign log, noršlond |
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