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Old 07-14-2016, 06:21 PM   #1
spqr1337
 
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Default Powers on GCA

Hi everyone,

I'm trying to do Geralt of Rivia in GCA, but I can not to put the powers (Sign) in GCA. Please, how can I put powers (with details) in GCA?

Thank You.
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Old 07-15-2016, 06:59 AM   #2
PK
 
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Default Re: Powers on GCA

I moved this thread into the correct forum. You're more likely to get a detailed answer here.

However, I'm not sure if I understand your question. A "power" is just a collection of:

1. A "power Talent," which is usually a custom advantage that costs 5 points/level, and

2. One or more "abilities," which are just advantages with the "power modifier" -- a special limitation, like (Magical, -10%) or (Divine, -10%).

You can make #1 by choosing _New Power Talent in the Advantages list, and you make #2 by choosing your advantages and then adding the power modifier as a limitation.
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Old 07-15-2016, 07:55 AM   #3
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Default Re: Powers on GCA

And if you want to group those abilities together, you can create a container item and make the abilities children of the container.
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Old 07-31-2016, 06:05 AM   #4
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Default Re: Powers on GCA

Quote:
Originally Posted by Stormcrow View Post
And if you want to group those abilities together, you can create a container item and make the abilities children of the container.
How do you make a container?
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Old 07-31-2016, 08:25 AM   #5
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Default Re: Powers on GCA

Quote:
Originally Posted by kmunoz View Post
How do you make a container?
Right Click on a trait and select "Parent -> Make Parent"

You can then select traits you want to put in the container and Right Click on them and select "Child -> Make Child"

Alternatively, add the trait "_New Parent Item" to the character; this trait is automatically a container trait of the appropriate type and can server as a generic/blank container to add other traits into.
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Old 07-31-2016, 08:48 AM   #6
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Default Re: Powers on GCA

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Originally Posted by ericbsmith View Post
Right Click on a trait and select "Parent -> Make Parent"

You can then select traits you want to put in the container and Right Click on them and select "Child -> Make Child"

Alternatively, add the trait "_New Parent Item" to the character; this trait is automatically a container trait of the appropriate type and can server as a generic/blank container to add other traits into.
I hate it when they're staring me right in the face. Thanks. ;)
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Old 07-31-2016, 11:33 AM   #7
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Default Re: Powers on GCA

My fault; I should have said "parent" instead of "container."
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Old 08-07-2016, 12:50 PM   #8
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Default Re: Powers on GCA

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Originally Posted by Stormcrow View Post
My fault; I should have said "parent" instead of "container."
No worries - I got it all figured out! Then I spotted the Alternate Ability parent item and got giddy with unmitigated power.
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