12-13-2018, 03:24 PM | #11 |
Join Date: Jun 2012
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Re: Vulcan Combat Drones
Considering that "disabled" units are able to return fire during overruns, and the bit of spot fiction, either in the GEV rules or the Ogre Book, where a disabled Heavy takes out a target on its own, I would not argue against Vulcan controlled units being unaffected by "D" results on the CRT.
I wasn't able to find anything solid on the range at which a Vulcan can treat an armor unit as a "combat drone". The Battle Box rules just say that a drone "operates normally". Heavy Drones require the controlling unit to be in the same or adjacent hex, as do ducklings. The duckling rules could be interpreted to mean that a Combat Drone unit must be within the same or adjacent hex to the Vulcan to operate at full efficiency, but this is not clearly explicitly stated. Since a Vucan drop control of most of its ducklings to take active control of up to four (one per channel?) . The rule states that ducklings fight at half strength, and if control is dropped they count as disabled. It is not clear to me if this means that a Vulcan could control up to 16 ducklings, each fighting at half strength, or 4 units serving as combat drone each fighting at full strength. All within the same or adjacent hex range limitation. Or how exactly it works. |
12-13-2018, 04:08 PM | #12 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Vulcan Combat Drones
[QUOTE=Dave Crowell;2228367
I wasn't able to find anything solid on the range at which a Vulcan can treat an armor unit as a "combat drone". The Battle Box rules just say that a drone "operates normally". [/QUOTE] That's exactly my point why the range is unlimited. The rules do not state a range, therefore, there is none. Quote:
Regardless, what heavy drones and ducklings do ultimately doesn't have a lot to do with what a combat drone can do.
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GranitePenguin Ogre Line Editor |
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12-13-2018, 04:10 PM | #13 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Vulcan Combat Drones
That was kindof implied. You need a way to mark it at all times since that's kind the point; it's really just a bonus that it can be used for disabled or not units.
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GranitePenguin Ogre Line Editor |
12-14-2018, 07:54 AM | #14 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Vulcan Combat Drones
Quote:
So the crew takes a full turn to recover, while the Vulcan takes over for that turn and either uses it to press the attack (possibly removing the threat, or possibly not caring about whether the crew survives as long as it gets in a shot), or moves the unit out of harm's way until it can recover. Which could well be a very good set of tactics, especially if you can kill whatever it was that was threatening the disabled unit(s) or otherwise force them into a tactical disadvantage...
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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