09-25-2014, 11:06 PM | #1 |
Join Date: Jun 2013
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Super... Payload?
Let's say I want a Payload big enough to drive a truck into, but I'm not actually super-strong. How am I going to fit a truck in me? Let's just assume I have a Cosmic (Extradimensional, +50%) Payload that I want to have massive capacity.
Is there any way to make a Payload with Super (+300% or 400%)? What would it look like? If I took Payload 20 (Cosmic +50%, Super +300%) for 90 points, could I look 20 up on the Super-Abilities table, see that it's 5,000, and put things weighing up to a total of 500 times my Basic Lift in my pocket dimension (or take them out), spending an FP to do so if they weigh more than twice my BL? "Pocket Dimension?" you might think. "Well, if you have a pocket dimension, why not just use Affliction (Jumper) to jump things into your dimension and Snatcher (Large Objects, Recall) to get them back?" Good question. The answer is that those abilities assume that I have my own private pocket dimension for everything to go into. What am I paying for that? I'm paying for the ability to put things in and take things out, but why can I just assume I have my own pocket dimension? If there's a cost for "I have a limitless, featureless plain that can only be accessed by my abilities aka a pocket dimension," let me know, but assuming there's not, I think the only way to create one is to take a Payload (Cosmic: Extradimensional). |
09-25-2014, 11:12 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Super... Payload?
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09-26-2014, 01:57 AM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Super... Payload?
Lord of Your Own Domain as suggested is probably the best way to go here.
I would likely allow Super Effort on Payload but you would have to maintain it the whole time or things over capacity would be ejected when it went to normal.
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09-26-2014, 02:06 AM | #4 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Super... Payload?
Quote:
However, that said, let me third the notion that LOYOD is a simpler, cheaper, and more versatile approach. Plus, if I may say so myself, Pyramid #3/63: Infinite Worlds II is one of the more fun issues we've done -- I've already stolen many ideas from it for my own games. :)
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09-26-2014, 05:57 AM | #5 |
Join Date: Jun 2013
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Re: Super... Payload?
Well, I don't have that one. So, if I'm stuck with the expensive, complicated and narrow approach of Payload, what would you give for "Accessibility: Payload Only" on Lifting ST?
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09-26-2014, 07:04 AM | #6 |
Join Date: Jun 2013
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Re: Super... Payload?
Personally, I feel it's such a limited form of the Advantage that -80% is appropriate. That's [0.6] per +1 - every [3] gets you +5 to Lifting ST for purposes of calculating Payload.
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09-26-2014, 09:02 AM | #7 |
Join Date: Jun 2013
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Re: Super... Payload?
It doesn't let you grapple better, be a better archer, or wear heavier armor... it does let you pull a car off a child after a car accident, but that's pretty niche... -80% might be generous, but probably the most game-breaking thing you could do with it is put cars/boulders/minotaurs in your Payload, fly over people, and drop them: and since that's not how I intend to use it... Yes, this has potential, thank you.
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09-26-2014, 12:25 PM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Super... Payload?
Quote:
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09-26-2014, 08:02 PM | #9 |
Join Date: Jun 2013
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Re: Super... Payload?
So, using multiplicative modifiers...
Lifting ST 12 (Super-Effort +400%, Cosmic +50%, Reduced Fatigue +20%, Accessibility {only Payload} -80%) = 42 points Payload 3 (Cosmic +50%, Reliable 2 +10%, Magical -10%) = 5 points At ST 10, (210x210)/5 = 8820, 8820x.3 = 2,646 So, if I've set my goal building a character who can carry a ton, I've met it with 47 points. There might even be a more efficient ratio of Lifting ST to Payload, but this works fine. For balance purposes, I might further limit Payload with Accessibility: Only objects I've etched a symbol of ownership on [-10%] and Accessibility: can only add/remove items that are/will be supported by a solid surface [-10%] to prevent the character from swiping things like mad and dropping cars on people from helicopters. Is there anything wrong with this? |
09-26-2014, 08:08 PM | #10 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Super... Payload?
That's workable...but it'll only help when you use Extra-Effort which usually lasts for only a second.
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