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Old 11-10-2013, 09:43 AM   #1
Onkl
 
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Default Luck less frequent & number of rerolls

Hi guys

In my games, Luck is a common Advantage to take. Both my players an me like it the way it is. We usually play for 4 hours, so this boils down to 4 uses of Luck.

Still, for some games I would love to have a weaker version of Luck. How does this look to you?

Luck (Once every two hours) [8]
Luck (Once every four hours) [4]

As you can see, I priced it based on the [15] version of Luck and just halved the cost.

Now, what would you say Luck with just one reroll instead of the two you usually get would cost?

And what would Luck cost if it didn't have the time constraint and would allow a single reroll per Level of the Advantage (Kind of like a "Benny")?

Cheers

Onkl
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Old 11-10-2013, 03:11 PM   #2
Dustin
 
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Default Re: Luck less frequent & number of rerolls

Those look too cheap to me, I don't think you can price the opportunity of a reroll linearly down that far. I price Luck (Once per session) at 10 pts, and our games are typically about 4 hrs too.

For one reroll instead of 2, I would ballpark that at -30% to -35%, so standard 1/hr Luck would also be 10 pts.
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Old 11-10-2013, 06:16 PM   #3
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Default Re: Luck less frequent & number of rerolls

I'd probably call 1 single reroll per session 5 points.
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Old 11-11-2013, 06:10 AM   #4
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Default Re: Luck less frequent & number of rerolls

I play with 1 reroll(instead of 2) at 5 points. Also you can use your luck as if it was destiny of Monster Hunters.
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Old 11-11-2013, 06:20 AM   #5
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Default Re: Luck less frequent & number of rerolls

I give them a single roll per scenario. If they need 3 sessions to finsih a scenario because they are slow in making decisions, etc., so be it. Points cost as listed.
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Old 11-11-2013, 06:30 AM   #6
The Benj
 
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Default Re: Luck less frequent & number of rerolls

Quote:
Originally Posted by Lord Azagthoth View Post
I give them a single roll per scenario. If they need 3 sessions to finsih a scenario because they are slow in making decisions, etc., so be it. Points cost as listed.
Wait, so you're charging the regular costs, but for a watered-down version that's usable something like a dozen times less often?
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Old 11-11-2013, 07:48 AM   #7
gilbertocarlos
 
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Default Re: Luck less frequent & number of rerolls

Quote:
Originally Posted by The Benj View Post
Wait, so you're charging the regular costs, but for a watered-down version that's usable something like a dozen times less often?
Actually no, if his characters end scenarios in half an hour, they get double effectiveness for their buck.
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Old 11-11-2013, 04:03 PM   #8
The Benj
 
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Default Re: Luck less frequent & number of rerolls

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Originally Posted by gilbertocarlos View Post
Actually no, if his characters end scenarios in half an hour, they get double effectiveness for their buck.
I guess so, but I have something of a suspicion that they don't.
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Old 11-11-2013, 07:48 PM   #9
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Default Re: Luck less frequent & number of rerolls

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Originally Posted by The Benj View Post
I guess so, but I have something of a suspicion that they don't.
Actually, he was using ad absurdum above, and luck isn't once per hour, it's one hour of recharge, so, they'll keep charged for some time, and scenarios of 2h may have as many luck rerolls as someone with standard look.
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