08-10-2020, 11:51 PM | #101 | |
Join Date: Jun 2010
Location: Dreamland
|
Re: Rules you ignore/alter.
Quote:
|
|
08-12-2020, 05:08 AM | #102 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Rules you ignore/alter.
Quote:
Quote:
See also the uFAQ compilation on trait visibility. |
||
08-12-2020, 09:50 AM | #103 |
Join Date: Feb 2016
|
Re: Rules you ignore/alter.
Interesting, I had never really thought that DR was invisible by RAW. That makes DR much more valuable as an ability then, as its invisibility gives it a massive advantage over DR from equipment.
|
08-12-2020, 11:26 AM | #104 | |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: Rules you ignore/alter.
Quote:
I mean, we need to be careful anyway; it was a quote about Switchable, so everything needs to be understood in that context. Reading the quote, though, I just take it there's nothing about default DR that gets in your way, at least in terms of game mechanics. With exceptions for stuff such as Afflictions. DR without No Signature or Low Signature doesn't automatically have to be cripplingly bulky, or have a crippling appearance... but I'm not seeing anything that suggests it isn't perceivable.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 08-12-2020 at 11:29 AM. |
|
08-12-2020, 12:39 PM | #105 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Rules you ignore/alter.
DR has the visibility of a generic advantage; it's not inherently more or less visible than something like high pain threshold.
|
08-12-2020, 02:45 PM | #106 |
Join Date: Jul 2008
|
Re: Rules you ignore/alter.
That would mean every template where DR represents visible armor rather than something esoteric is missing out on claiming a visibility discount...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
08-12-2020, 03:18 PM | #107 |
Join Date: Feb 2016
|
Re: Rules you ignore/alter.
Perhaps a -20% Visibility modifier would be justified? If people see the armor, they will bring out the big guns, special ammo, or just go for the eyes.
|
08-12-2020, 03:35 PM | #108 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Rules you ignore/alter.
The discount for being visible is generally the same as the reaction adjustment for the template; if you're likely to surprise people with your DR, there's also the possibility of requiring a UB.
|
08-12-2020, 03:38 PM | #109 |
Join Date: Sep 2004
|
Re: Rules you ignore/alter.
I don't see it has a problem to treat DR as fairly obvious. You certainly shouldn't look normal if your skin can bounce lasers or bullets. Without a Low/No Signature, it certainly wouldn't pass a casual inspection.
|
08-12-2020, 03:50 PM | #110 |
Join Date: Jan 2015
Location: UK
|
Re: Rules you ignore/alter.
In space, I treat Move as acceleration, not as top speed. For example, a character has Basic Speed 5, Space Flight, and Enhanced Move (Space) 3. That would put his top Move at 80, but instead, I treat it as a maximum acceleration of 80 meters (or yards, if you must) per second squared, just over 8G. I then impose an arbitrary speed limit of .1c, .25c or even .5c, so I don't have to deal with all the wonky stuff that happens when you go real fast. :)
|
Tags |
affliction, fixed, house rules, rules |
|
|