04-26-2006, 09:23 AM | #41 | |
Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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Re: Reviewer gives GURPS Space substance 3 out of 5
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On the actual question of Substance 3/5 (for the purposes of disclosing my potential biases to the project, I was a playtester on GURPS Space...) I would have this to say: There is a lot of Substance to this product. Depending upon what you want to do with the material, there is ample material for designing the things that you are likely to find *in* space, like alien races and new worlds... While there are some discussions of government types and campaign types and even a large set of templates of character types that show up in SF campaigns, there are not a lot of materials that provide in depth discussions of what a GM would do *downstream* of a set of technological assumptions. This is on purpose and was part of the design of this product... Specifically, there are discussions in general of how communications and travel technologies differ. Depending upon the combination of any one 'setting' for communications and any other 'setting' for travel work you could potentially have a huge set of resulting society types... High speed communication + low speed FTL travel, for example would make piracy among the stars much more difficult. On the other hand, if FTL Travel is the limit for communication--Poof! Traveller! There are so many combinations of assumptions that one could make that conceptually, it made a lot of sense to discuss in concept what impact technology has, and then go into a lot of detail on any one axis of technological development in downstream books. Ultra Tech, for example, will have a lot of indepth discussion of what each technology *means* and along the genetic engineering/medical axis, Bio-Tech will have a great deal of discussion as well. (I was a playtester on GURPS Biotech too, incidentally) The point that I'm making is that there is so much material out there for writing and running Space adventures, that complaining that everything isn't in one book (as this review appears to do) simply isn't fair to the scope of the project. I don't know if it is permissible or appropriate for a playtester to also write a review, but I just might... In any case, this reviewer appears to have penalized the work for not placing the substance that he would envision, but it's really unfair to say that there *isn't* substance in the work, to my mind. There is a lot of discussion about star systems and world types... The material that 3e crammed into First In is much more appropriate (being that it's not just a subset of Traveller assumptions) in a book entitled "Space" -Paraj Mandrekar |
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04-26-2006, 10:02 AM | #42 | |||||
Join Date: Mar 2006
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Re: Reviewer gives GURPS Space substance 3 out of 5
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Vehicles can not, under any circumstances, go into detail on everything.. thats what a genre-book is great for... more detail in a certain direction. In the end, you hack down everything in small bits and pieces and plant it in half a dozen books.. but this will worsen a problem that GURPS currently has and is, as far as I got the impression, trying to reduce: preparation time. Quote:
If not you paid for a few pages you didn't use (which is less of an investment than a full book in the other case). Quote:
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04-26-2006, 10:14 AM | #43 |
Join Date: Feb 2005
Location: London Baby!
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Re: Reviewer gives GURPS Space substance 3 out of 5
I may be being incredibly dim but what is Web-Enhancement?
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04-26-2006, 10:16 AM | #44 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Reviewer gives GURPS Space substance 3 out of 5
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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04-26-2006, 10:38 AM | #45 |
Join Date: Feb 2005
Location: London Baby!
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Re: Reviewer gives GURPS Space substance 3 out of 5
Thanks for that.
Personally I like Space. Its true that it probably would be disappointing in actually providing stuff for use in the campaign, but its excellent in providing an insight into how to design the setting which is what I expected of it. The System generation rules are excellent and the alien ones look so too (though I haven't read them all yet). It gives me what I wanted, info on how to make a believable world, how it all works in real life and how literary SF compares to it. Personally I would just wait for the ultra-tech and vehicle books (Campaigns already contains vehicle combat rules which work well for space) and if I don't want to take the entire books with me when I GM I just copy out the stats of the important weapons/items/vehicles. If you want gadgets then this book isn't for you; if you want to create Space then its perfect (just like Fantasy was for fantasy settings it explores all the different ideas). |
04-26-2006, 10:57 AM | #46 |
Join Date: Apr 2006
Location: Menlo Pk, CA
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Re: Reviewer gives GURPS Space substance 3 out of 5
I am very very disappointed with Space 4e. Space 3e was a great book that you *could* use to run a space campaign, including space combat and technology.
I don't get it and haven't received a satisfactory answer...how do you have a Gurps Space 4th edition with LESS than was in the original? Without a space combat system and space ship design system? It's preposterous and silly. They gave me a big expensive colorful book that is certainly pretty and has some interesting content but doesn't let me do some basic things you want to do in a space campaign! And I understand the issue of not wanting redundancy in books, but I don't see the why you *wouldn't* include a basic useful ship design and combat system for comprehensiveness of a space campaign worldbook, then include more detail and a more sophisticated system in a Vehicles book. It's very disappointing, when I opened the book up I kept paging through it for the section on space ships and combat and another section on technology...nothing. Incredible. |
04-26-2006, 11:06 AM | #47 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Reviewer gives GURPS Space substance 3 out of 5
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Worldbooks describe specific settings. Their job is to detail the history, geography, and politics of the setting; to catalog that setting's signature abilities, equipment, races, etc.; to show how to create suitable characters for that particular setting; and to illustrate possible campaign types in the setting. Examples: Banestorm, Infinite Worlds. Rulebooks provide new systems, usually either for character abilities (magic, martial arts, superhuman powers, and so on) or designing things (vehicles, weapons, etc.). Their job is to provide expansions of the core rules that can be used in any genre or game world (although they'll suit some genres and settings better than others!). Examples: Martial Arts, Powers. Catalogs list ready-made armor, beasts, implants, magic items, races, vehicles, weapons, or whatever. Their job is to provide large numbers of sorted, indexed items with statistics that can be used in any genre or game world (although they'll suit some genres and settings better than others!). Examples: Bestiary, High-Tech. It's rather unfair to use one reviewer's inability to grasp the difference between a catalog and a genre book as a basis for the assumption that SJ Games is too stupid to tell the difference between a genre book and a catalog. Of course Bestiary will be a catalog.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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04-26-2006, 11:14 AM | #48 |
Join Date: Apr 2006
Location: Menlo Pk, CA
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Re: Reviewer gives GURPS Space substance 3 out of 5
Dr. Kromm,
I understand what you're saying and understand the distinction between rulebooks, catalogs, worldbooks, and genrebooks (in another post I mistakenly referred to Space as a worldbook, my mistake). But can you please help me understand why some examination of spaceships and how they move or engage in combat wouldn't be part of a genrebook? I think the distinction between rulebooks and genrebooks isn't as clear as your description would suggest, particularly when it comes to the kind of comprehensiveness needed for playability. Can you help me with this? |
04-26-2006, 11:20 AM | #49 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Reviewer gives GURPS Space substance 3 out of 5
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04-26-2006, 11:22 AM | #50 | ||||||
Join Date: Aug 2004
Location: Upper Marlboro, MD
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Re: Reviewer gives GURPS Space substance 3 out of 5
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Yes, I agree. It is increadible that they managed to avoid the temptation of putting their peaches and their grapes into the apple cart. Good job, SJG. |
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