03-08-2015, 09:14 AM | #111 | |||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: What do you want in a Transhuman Space game (as a player)?
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Other PCs in those campaigns included more humans, one heavily upgraded, three SAIs, one fragment (believed to be a ghost who'd got careless with his backups), one bioroid, one ghost in a bioshell (our first scenario with him was the investigation of his murder) and an uplifted dog who carried a one of the SAIs around, because that player liked weirdness. Quote:
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03-08-2015, 10:47 AM | #112 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: What do you want in a Transhuman Space game (as a player)?
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When I encountered a bunch of Avatar workers in trouble, and managed to quickly get past their initial mistrust when offering my help, thanks to Euphrates/Avatar close connections. This wasn't planned by advance, it just happened 'naturally'. We're investigating stuff committed by a doc's Infomorph assistance, supposedly a Shadow. Then one of the people involved drops a hint about the assistant being subverted through hacking into his dreams, thus it dawns on us that the assistant is not a Shadow, but is supposed to be an actual Ghost; it can't be a Ghost because the bio-original is alive; so we conclude it's a partial Fragment, giving us sufficient data to confirm that the doc had part of his brain ghosted immediately when a different brain surgery was botched. A story about nearly falling into Jupiter then managing to pull out was proven false by comparing the delta-V's of the crafts of the setting to the (vague) description of the orbits. I'm a bit fuzzy on the details now, but one connection to the Gypsy Angels was figured thanks to knowing that there's a monolith on Iapetus in Transhuman Space. The important bit is that we weren't fed Mr. Exposition's lecture prior to the conclusions - we made the conclusions based on our knowledge of the setting. Last edited by vicky_molokh; 03-08-2015 at 01:39 PM. |
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03-08-2015, 11:24 AM | #113 | ||
Banned
Join Date: Jan 2013
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Re: What do you want in a Transhuman Space game (as a player)?
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03-08-2015, 12:38 PM | #114 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: What do you want in a Transhuman Space game (as a player)?
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03-08-2015, 12:52 PM | #115 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: What do you want in a Transhuman Space game (as a player)?
Difference is legal personhood/nonpersonhood being relevant to the events within the campaign, which can include things like the ones johndallman mentioned, characters (both PC and NPC) defending various PSR positions etc.
You are correct to put 'naturally' in quotes; I should've done so too. I mean lines of inquiries, consequences, conclusions etc. that come up not due to being deliberately placed there by the GM with the expectation that the PCs/players will walk along them (in extreme cases from start to end), but rather as an outcome that is logical but not planned, i.e. with the players pleasantly surprising the GM with their inventiveness/observation/etc. I like Bill Stoddard's comparison of this to humour, where the punchline is a logical extension of the premise, but still something the listener wasn't expecting. |
03-08-2015, 12:56 PM | #116 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: What do you want in a Transhuman Space game (as a player)?
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In fact, it doesn't matter whether the details that become relevant are those from the published part of the setting, or from the GM's additions; the awesome part is that they interact in new ways, not thought of before. |
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03-08-2015, 01:35 PM | #117 | ||
Banned
Join Date: Jan 2013
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Re: What do you want in a Transhuman Space game (as a player)?
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03-08-2015, 01:38 PM | #118 | |
Join Date: Sep 2008
Location: near London, UK
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Re: What do you want in a Transhuman Space game (as a player)?
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__________________
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03-08-2015, 01:59 PM | #119 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: What do you want in a Transhuman Space game (as a player)?
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But that's the sense I was referring to. I'm referring to situation where, the GM lays down a situation/problem to solve, and thought of solutions A,B,C for it; the players/PCs think up solutions E and F (that the GM didn't think of), but which are logically consistent with the situation and the setting. I find it awesome when those E and F (or whatever) are the logical outcome of knowing how some details of the setting interact with the details of the situation presented by the GM (whether or not the GM thought of those interactions). |
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03-08-2015, 04:33 PM | #120 | |
Banned
Join Date: Jan 2013
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Re: What do you want in a Transhuman Space game (as a player)?
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