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Old 06-22-2017, 01:36 AM   #1
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Duel rules

Hello.

Assuming technical Grappling is not available, (I imagine the answer are in it)

-how would you model a duel
---when the 2 combatants are handcuffed/tied together at the mainhand wrist ?
---same, but there is a length of rope (1m or so) tied to each of their mainhand wrists ?

-how would you model a duel when the 2 fighter start barehanded, with one weapon on the floor between them ?
First to grab the weapon : Raw speed or DX/brawling rolls in opposition ?

As an aside : those two situations are common in fiction, but I draw a blank to specific references. Any idea ?
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Old 06-22-2017, 03:37 AM   #2
Dustin
 
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Join Date: Oct 2004
Location: The former Chochenyo territory
Default Re: Duel rules

For handcuffed together, I would say that they had both effectively grappled the other's arm, so that arm is pretty much useless for both of them, both are Grappled, and neither can move out of Close Combat.

If tied together with a 1m length of rope, as above but Close Combat can be entered and left.
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Old 06-22-2017, 07:46 AM   #3
Ultraviolet
 
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Join Date: Apr 2008
Location: Århus, Denmark
Default Re: Duel rules

Quote:
Originally Posted by Celjabba View Post
Hello.

Assuming technical Grappling is not available, (I imagine the answer are in it)

-how would you model a duel
---when the 2 combatants are handcuffed/tied together at the mainhand wrist ?
---same, but there is a length of rope (1m or so) tied to each of their mainhand wrists ?

-how would you model a duel when the 2 fighter start barehanded, with one weapon on the floor between them ?
First to grab the weapon : Raw speed or DX/brawling rolls in opposition ?

As an aside : those two situations are common in fiction, but I draw a blank to specific references. Any idea ?
IIRC the 3rd ed book Swashbucklers had some material on 'duel with handkerchief' where both fencers had to hold on to it with their left hand, or else lose by default. I think there were some contest of ST to try and unbalance your foe to gain an advantage.
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