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Old 09-20-2012, 03:12 PM   #41
Edeldhur
 
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Default Re: Building Logan (a.k.a. Wolverine)

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Originally Posted by B9anders View Post
He's got two levels of Super Jump. If he threw in a few points in Jumping to get skill-16, he'll have Jump move 7, same as his Basic Move. Any levels he throws on top of that, is just goody doubling of Jump Move though. Providing his own fastball special.
B9anders m8, you read right through me - that's EXACTLY my idea in the long run ;)
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Old 09-20-2012, 03:18 PM   #42
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Default Re: Building Logan (a.k.a. Wolverine)

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You can not be a weapon master with natural weapons. Go for Trained by a Master if you want the unarmed parry and rapid strike penalty reductions. On the plus side, you still get damage bonuses from brawling/karate with claws.
Would those stack with the dam bonus from Long Talons?
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Old 09-20-2012, 03:24 PM   #43
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Default Re: Building Logan (a.k.a. Wolverine)

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Would those stack with the dam bonus from Long Talons?
yep. whitetext.
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Old 09-20-2012, 03:25 PM   #44
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Default Re: Building Logan (a.k.a. Wolverine)

At the end of the day I still do not know how I am going to handle the "shot to the eye" stuff and the dodging enemies.

I remember playing a "Super Normal" years ago with... something like 650 points and man... With hight tec gear he could easily stick a 6d gyroc shot in someone's eye, while driving, aiming through the rear-view mirror and CRIT. Actually he did that :D

I guess grapple addresses the dodgers but still... phew...
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Old 09-20-2012, 03:25 PM   #45
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Default Re: Building Logan (a.k.a. Wolverine)

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yep. whitetext.
Sweeeeeeeeeeeeet
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Old 09-20-2012, 05:20 PM   #46
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Default Re: Building Logan (a.k.a. Wolverine)

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At the end of the day I still do not know how I am going to handle the "shot to the eye" stuff and the dodging enemies.
Use Luck to protect yourself. Use Deceptive Attack and Feint on enemies, maneuver them onto terrain that gives penalties, team up with someone who can create bad terrain... or just be resigned to the fact that sometimes the AOE specialized character is just going to be better at hitting some people :D
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Old 09-20-2012, 06:18 PM   #47
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Default Re: Building Logan (a.k.a. Wolverine)

Regneration does speed up the Regrowth Advantage.

A common house Rule lowerrs Regrowth to 10 pts and Regrowth (Crippling Injuries only) is probably only half that.
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Old 09-20-2012, 07:01 PM   #48
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Default Re: Building Logan (a.k.a. Wolverine)

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750 point build - Setting: Cyberpunk Supers

Damage resistance 35 (Semi-ablative -20%, Tough Skin -40%) [70]
Could you not just buy some body armour? With the saved points you get regrowth and unkillable 2.
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Old 09-21-2012, 12:56 AM   #49
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Default Re: Building Logan (a.k.a. Wolverine)

He's practically immune to diseases and poisons. +3 to HT doesn't cut it.
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Old 09-21-2012, 07:41 AM   #50
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Default Re: Building Logan (a.k.a. Wolverine)

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He's practically immune to diseases and poisons. +3 to HT doesn't cut it.
HT20 +3 does.
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