08-17-2012, 07:50 AM | #31 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Dungeon Fantasy 15: Henchmen
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I'm willing to pay $50 for a PoD quality 256 page softcover. That is, I'm willing to pay more than current price of a hardcover, given that it will have a small print run. Of course, currently, that would not cover the whole DF line... not unless there was some massive space savings due to putting everything together. |
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08-17-2012, 07:54 AM | #32 | ||
Join Date: Apr 2010
Location: Land of the Britons
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Re: GURPS Dungeon Fantasy 15: Henchmen
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Otherwise they'll have a useful new book but diminished revenue actually generated by it as the main target audience have already obtained copies through the kickstarter event (assuming they do it that way, although as that seems the be the standard for this sort of project it would be highly usual if they didn't). As for how much I'd pay? I dunno, it would be handy to have them all together, but I have almost all of them already. So it would very much depend on if I see it as cost effective for me as the customer to have a more concise compilation. Having a consistent format for each profession (read: expanding the Power-Ups for those missing them etc) and bringing the Pyramid professions into the fold would help a lot... but that's new content in addition to recomposing the old content. Which may not actually be at all covered by such a project.
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08-17-2012, 02:44 PM | #33 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Dungeon Fantasy: Print compilation?
Okay, I moved all of these posts out of the DF15 thread. Please, continue to discuss!
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08-17-2012, 03:10 PM | #34 |
Join Date: Dec 2006
Location: Houston
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Re: Dungeon Fantasy: Print compilation?
As GURPS has encouraged me to make my peace with E-Books, I dont know that I would buy a dead tree version, but I can see some merit in compiling the lot of it together. I dont know if anyone ever planned to see 15 volumes of DF but it appears to be doing well and the books keep coming. While that is great news, there has been a bit of digital sprawling of the rules.
Re indexing it, although apeal for print, doesnt really interest me. My PDF reader will search the doc for me (HUGE E-vantage). Having them all in one PDF so I can just search the one for what Im looking for, THATS convenient. Nymdok |
08-17-2012, 03:16 PM | #35 |
Join Date: May 2011
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Re: Dungeon Fantasy: Print compilation?
I agree with Nymdok. I have come to love my PDFs. I'd buy the print version, mostly as I'm more comfortable loaning out a printed book, but having everything compiled would be very convenient.
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08-17-2012, 03:23 PM | #36 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Dungeon Fantasy: Print compilation?
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08-17-2012, 03:36 PM | #37 |
Join Date: Sep 2007
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Re: Dungeon Fantasy: Print compilation?
Many PDF readers will search through all the PDF files in a directory (etc), not just one at a time. Both Adobe Reader X and Foxit Reader can do so. You don't have to merge the files before searching.
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08-17-2012, 03:43 PM | #38 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: GURPS Dungeon Fantasy 15: Henchmen
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08-17-2012, 05:42 PM | #39 |
Join Date: Nov 2006
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Re: Dungeon Fantasy: Print compilation?
If there was a compilation I would like there to be some notes on how to keep low point characters on track with their classes. If PCs start out as say a 62 point wizard the how to keep them wizards as they gain points. Otherwise PCs will just end up a jumble of many different classes instead of staying in one class. Maybe there could be a point limit on the amount of off-class skills and powers a PC can have?
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08-17-2012, 08:44 PM | #40 | |
Join Date: May 2008
Location: CA
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Re: Dungeon Fantasy: Print compilation?
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dungeon fantasy, pod |
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