06-29-2012, 10:43 PM | #31 |
Join Date: Jun 2010
Location: California
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Re: [GURPS DF] Welcome to Hell OOC
Hmm. Moto is a fire god, so probably Fire Spirits (elementals, whatever). Maybe Demons?
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06-29-2012, 10:50 PM | #32 | |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
Quote:
Animal Dire Animal Giant Animal Mundane Divine Servitor Demon Plant Elder Thing Faerie Undead Elemental Spirit Construct Slime I would say that the holy warrior is someone who has formal schooling, and that they could have studied any of those types. Of course, this is why I said to plan for being in Hell. Not all of those will be appropriate. I recommend against faeries, for instance. |
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06-30-2012, 09:24 AM | #33 |
Join Date: Oct 2009
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Re: [GURPS DF] Welcome to Hell OOC
Ok, here he is:
Spoiler:
He has Healing and plenty of Fatigue, so he should be able to help keep the party alive. Equipment notes: he has a Holy Symbol with several useful enchantments on it that are thematically appropriate for a Dwarven holy warrior: Ignite Fire (pretty lame fire god that can't make fire), Find Weakness (for mining), and Sense Life/Spirit (because you can't hide from the wrath of a Holy Warrior). Combat notes: He's a tank. He has good defenses, very heavy armor, and resists evil spells with a 17. And of course, he has some specialized knowledge that could prove especially useful on this campaign. His damage output is decent but not exceptional, with his main tactic being to open with thrown axes and then shield rush in for the killing blow.
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<>< Last edited by Dorin Thorha; 11-09-2012 at 11:53 AM. Reason: added Power Investiture and spells |
06-30-2012, 10:34 AM | #34 |
Join Date: Jul 2005
Location: in or about Tucson, Az
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Re: [GURPS DF] Welcome to Hell OOC
Unless I'm missing something you only have -35 in disadvantages not -40, also I thing all of the stuff you want for sig gear would cost 7 points and maybe leave you about $400 in extra sig gear to spend. Which works out fine if you put all your quirk points into it.
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06-30-2012, 10:48 AM | #35 |
Join Date: Oct 2009
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Re: [GURPS DF] Welcome to Hell OOC
Sense of Duty (Good Entities) is supposed to be -10. I make the cost of all my Sig Gear $2,975. Am I missing something?
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06-30-2012, 11:02 AM | #36 |
Join Date: Jul 2005
Location: in or about Tucson, Az
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Re: [GURPS DF] Welcome to Hell OOC
I think your missing the $100 lighten on your shield and each point in sig gear gives $500 worth of stuff so if all the sig gear comes between 2501 and 3000 you'd need 6 points in sig gear.
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06-30-2012, 11:41 AM | #37 |
Join Date: Oct 2009
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Re: [GURPS DF] Welcome to Hell OOC
I have 6 points allocated for Sig Gear (all 5 quirk points, and 1 from Advantages). That is buying me:
Axe: $250 Shield: $110 + $100 enchantment: $210 Holy Symbol: $50 + 3 $100 enchantments and 1 $80 enchantment: $430 Total non-armor: $890 Armor: $1300 Corselet, $100 Gauntlets, $150 Sollerets, $110 Leggings, $70 Sleeves, $55 Coif, $150 Helmet = $1935 + $100 lighten and $50 Fortify: $2085 Non-armor + armor = $790 + $2085 = $2975, or 6 points Sig Gear.
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06-30-2012, 11:57 AM | #38 |
Join Date: Jul 2005
Location: in or about Tucson, Az
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Re: [GURPS DF] Welcome to Hell OOC
Okay. It all makes sense to me now. Sorry for any trouble.
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06-30-2012, 10:31 PM | #39 |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell OOC
Hey, Dorin. I thought you were going with the Holy Warrior of Earth. The regular Holy Warrior isn't available. You would need to change the Hidden Lore specialization to subterranean creatures. Which there will be plenty of.
And none of the available gods are going to have a Sense of Duty to good entities. You'll have to go with a sense of duty to members of your religious cult. Also, what's going on with that holy symbol? Last edited by ErhnamDJ; 06-30-2012 at 11:24 PM. |
06-30-2012, 11:36 PM | #40 |
Join Date: Jun 2010
Location: California
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Re: [GURPS DF] Welcome to Hell OOC
How are the rest of us so far?
Anything we should be doing/changing/etc.? |
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welcome to hell |
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