10-08-2013, 07:39 PM | #21 |
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Join Date: Mar 2006
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Re: Is roleplaying having a hard time recruiting younger people?
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Last edited by namada; 09-21-2014 at 01:47 AM. |
10-09-2013, 06:12 AM | #22 |
Join Date: Aug 2004
Location: traveller
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Re: Is roleplaying having a hard time recruiting younger people?
As one more anecdotal datum, my son plays in an active community at his small liberal arts college in Minnesota. The group numbers more than a dozen, large enough to support two or three separate campaigns for those with different tastes or schedules. The overwhelming majority of those campaigns are D&D or its derivatives. The story lines are not appreciably different from the first things I ran in high school and college in the 1980's: action/adventure framed by a loose plot, with long-term goals and recurring villains. The members are aware that other games are available, but D&D appears to win out based on widespread pre-existing experience with it. Interestingly, they pick and choose which version they use for each campaign, usually based on the GM's preference, and don't seem overly concerned about the differences between versions. Different members of the group have more-or-less complete collections of some version in dead-tree format (my son has Eberron, for example), which the others consult at need.
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10-09-2013, 08:47 AM | #23 | ||
Join Date: Jan 2006
Location: Central Europe
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Re: Is roleplaying having a hard time recruiting younger people?
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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10-09-2013, 12:38 PM | #24 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Is roleplaying having a hard time recruiting younger people?
Quote:
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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10-10-2013, 08:10 PM | #25 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Is roleplaying having a hard time recruiting younger people?
Quote:
And of course, that problem is greatly reinforced by the continued publication and consumer support of hyper-fragile systems that can only be played with friends, with people one already knows, because massive and thorough trust is required, with regards to everyone exercising self-censorship in terms of not "abusing" non-abuse-proof mechanics. Why is there virtually no demand for robust systems? Well, OK, at least some newer editions of D&D are robust but they fail at the other criterion, character creation flexibility. So I'll rephrase my question: Why is there almoost no demand but systems that are robust yet feature flexible character creation and broad purpose applicability? |
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10-11-2013, 04:12 AM | #26 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Is roleplaying having a hard time recruiting younger people?
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10-11-2013, 09:29 AM | #27 |
Join Date: Jan 2006
Location: Central Europe
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Re: Is roleplaying having a hard time recruiting younger people?
People game for different reasons: some because they really love the activity itself, and some because they like spending an evening every week or every month talking with friends over a shared activity. This is true of most hobbies, but because gaming involves small groups meeting regularly for a long period, most people like to be more compatible with their gaming buddies then they do with, for example, their soccer team-mates or book-club members. And since most people already trust their gaming buddies, building the rules to minimize the need for GM judgement would be hard work for uncertain gain.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
10-11-2013, 09:40 AM | #28 |
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Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: Is roleplaying having a hard time recruiting younger people?
I am insane in the membrane.
It is known. |
10-11-2013, 01:11 PM | #29 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: Is roleplaying having a hard time recruiting younger people?
I recently had success recruiting two non rpg players to play gurps and both got addicted to it.
I think it had to do more with people finally being able to find a group where the GM and the PCs play in a more serious manner, giving the impression of stability and safety from randomness that allows people to seriously consider it as something that could actually be worth doing over the long term. |
10-11-2013, 01:14 PM | #30 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Is roleplaying having a hard time recruiting younger people?
Quote:
Bill Stoddard |
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