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Old 02-15-2010, 10:46 AM   #11
TheSkywise
 
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Default Re: Online 4e Character Archive

As a GM, I dont really need fully fleshed out characters since I never use points to build NPCs and I am not sure how much of this the players would use, except as examples of characters (or maybe a quick one-shot).

Dont get me wrong, I am not trying to rain on your parade and it sounds like I am in the minority here.

Heck, I'll even contribute some 1920s Government Agents who stalk the night fantastic from Team Chicago if my players allow it (my current, ongoing Bureau 13 campaign).

I'm just saying I would love an NPC gallery with maybe a few monsters and basic stats of bad guys; not a full fledged character. Or better yet, maybe some home made critters in a simple "Creatures of the Night" style - simple with a few adventure seeds. I can come up with a few.

On that note, there was a compilation of forum created critters called "It came from the Forums" or something like that that was REALLY good.

Anyways, that may not be what your looking for. I would like to help, though (I have already created several 1920s 4e Vehicles).
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Old 02-15-2010, 11:53 AM   #12
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Default Re: Online 4e Character Archive

Thanks for your feedback. I think it's important to note that there is interest in a PC archive as well as a NPC archive of characters as well as monsters or critters. I think it's worthwhile to have all on a website, so long as they are easily distinguished from one another.
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Old 02-16-2010, 11:50 AM   #13
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Hi,

even if you don't routinely stat your antagonist (which is awful when not using a character builder program), I find the idea extremely useful.
* To get ideas for my own characters or antagonsts.
* To quickly have a pc/npc available when you ad-hoc design a ones-shot.
It's also a perfect way of showing the flexibility and easyness of GURPS. Especially for new players. Once I've seen what's possible with this system, I would like to play around with it and modify characters.
GURPS may seem intimidating at first and to see examples might make it look easier. Some people learn better by examples.

And btw: A companion for this, a monster compendium would be also very great. Something along 'it came from the forums', but searchable on a website.

Thanks
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Old 02-16-2010, 12:18 PM   #14
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Default Re: Online 4e Character Archive

Quote:
Originally Posted by ciaran_skye View Post
If it's something that OK I'd say set up a Wiki and go for it (since I think a Wiki system would work best for that). I have quite a few I'd submit, though I'd probably prefer people upload a pain text version in the "standard" GURPS format for characters and a GCA or GCS file, if applicable. (I know GCA has an export to that style of text block, I dunno about GCS.)
Well, there is a GURPS Wiki. I don't know who runs it or it quality. Check it out.
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Old 02-16-2010, 07:13 PM   #15
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Default Re: Online 4e Character Archive

TheThingFromOuterSpace, I would definitely like to have a "Beast" archive as well as a "Character" archive. As long as the website is categorized properly I don't see a reason why I could not do both on the same site.

As far as the GURPS Wikia, this is exactly what I don't want the site to become. Only 44 pages in over 2 years, boring....I'd hope our Character Archive would have hundreds of characters available freely for everyone. It all depends on us! How many characters can we make and post? :-)

@everyone, I've stared making the site already. It's coming along nicely. I will post more info next week.
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Old 02-22-2010, 11:53 AM   #16
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Any news?

Some of my characters (Dungeon Fantasy):
Alturbryn, the swordmaster

ST 11 HP 11 Speed 6,75
DX 15 Will 10 Move 6
IQ 10 Per 10 Damage 1d-1/1d+1
HT 12 FP 12 SM +0

Combat:
Brass Knuckles (16): 1d-1 cr; Parry 12
Broadsword (19): 1d+2 cut, 1d cr; Parry 14
Cheap Knife (11): 1d-2 cut, 1d-2 imp; Parry 9

Dodge 12; Parry 16 (Broadsword); Block 15 (Shield); DB: 2.
DR: 3 (Skull 2, Eyes 0, Face 2, Neck 0, Torso 3, Groin 3, Arms 2, Hands 2*, Legs 2, Feet 2*).
Encumbrance: medium (Dodge 10, Move 3, Costs 4 FP after 10 sec.), Weight: 60.2 lbs.

Languages: Elven (Native), Common (Accented).

Race: Shadow Elf.

Advantages: Combat Reflexes; Enhanced Parry 1 (Broadsword); Luck; Weapon Master (Sword & Shield).
Perks: Weapon Bond (Sword); Signature Gear (Broadsword).

Disadsvantages: Bloodlust (12); Code of Honor (Pirate's); Greed (12); Sense of Duty (Adventuring companions); Distinctive Feature: Black Eyes.
Quirks: 5 Quirks.

Skills: Brawling-16; Broadsword-18; Fast-Draw (Sword)-16; Fast-Talk-10; First Aid/TL3-10; Gambling-9; Intimidation-10; Poisons/TL3-10; Search-9; Shield-17; Stealth-14; Streetwise-10; Wrestling-14.

Spells:
Glue-8 (3/S FP; M142)
Grease-8 (3/S FP; M142)
Haste-8 (2/pt./H FP; M142)
Keen Vision-8 (1 per +/H# FP; M133)
Night Vision-8 (3/1 FP; M111)

Equipment: Boots (3), Brass Knuckles (0.25), Broadsword (3), Fortified Leather Armor (10), Heavy Leather Leggings (4), Heavy Leather Sleeves (2), Leather Helm (0.50), Balanced Medium Shield (15; +1 to shield skill), Traveller's Pack (23.7), Purse, Small (0.20), Sack (23), Wineskin (0.25), 4x Torch (4), Cheap Knife (0.50), Hatchet (2), Rope, 3/8'', 30m (1.5), 5x Rations (2.5), Potion Belt (1), Blanket (4), Bandages (1), Personal Basics (1), Whetstone (1).
Money: 21 silver, 2 copper.

Hugin, the thief

ST 10 HP 10 Speed 6,00
DX 15 Will 13 Move 5
IQ 13 Per 14 Damage 1d-2/1d
HT 11 FP 14 SM +0

Combat:
Brass Knuckles (15): 1d-2 cr; Parry 10
Dagger (11): 1d-3 imp; Parry 8
Dagger (thrown) (15): 1d-3 imp; Acc 0; RoF 1; Range 5/10; Shots T(1)
Shortsword (14): 1d cut, 1d-2 imp; Parry 10
Cheap Knife (11): 1d-3 cut, 1d-3 imp; Parry 8

Dodge 10; Parry 11 (Brawling); Block 8 (Light Cloak); DB: 1.
DR: 1* (Skull 0, Eyes 0, Face 0, Neck 0, Torso 1*, Groin 1*, Arms 1*, Hands 0, Legs 1*, Feet 1*).
Encumbrance: light (Dodge 9, Move 4, Costs 5 FP after 10 sec.), Weight: 36.2 lbs.

Languages: Gnome (Native), Common (Accented).

Race: Gnome.

Advantages: Flexibility; High Manual Dexterity 1; Perfect Balance.
Perks: none.

Disadsvantages: Code of Honor (Pirate's); Greed (12); Sense of Duty (Adventuring companions); Social Stigma (Criminal Record); Trademark (Leaves card with joker).
Quirks: 5 Quirks.

Skills: Acrobatics-15; Brawling-15; Climbing-18; Cloak-14; Escape-16; Fast-Draw (Sword)-15; Forced Entry-17; Holdout-12; Lockpicking/TL3-15; Observation-14; Pickpocket-14; Poisons/TL3-12; Scrounging-16; Search-14; Shadowing-12; Shortsword-14; Sleight of Hand-14; Smuggling-12; Stealth-15; Streetwise-12; Thrown Weapon (Knife)-15; Traps/TL3-15; Urban Survival-13.

Equipment: Brass Knuckles (0.25), Dagger (0.25), Dagger (thrown) (0.25), Leather Jacket (4), Leather Pants (3), Light Cloak (2), Shoes (2), Shortsword (2), Traveller's Pack (23.7), Purse, Small (0.20), Sack (23), Wineskin (0.25), 4x Torch (4), Cheap Knife (0.50), Hatchet (2), Rope, 3/8'', 30m (1.5), 5x Rations (2.5), Potion Belt (1), Blanket (4), Bandages (1), Personal Basics (1), Whetstone (1), 3x Nageteppo, Smoke, 1x Nageteppo, Flash.
Money: 14 silver, 10 copper.

Ilendrian, the scout

ST 12 HP 12 Speed 6,50
DX 14 Will 11 Move 7
IQ 11 Per 13 Damage 1d-1/1d+2
HT 12 FP 12 SM +0

Combat:
Broadsword (14): 1d+3 cut, 1d cr; Parry 10
Longbow (19): 1d+1 imp; Acc 3; RoF 1; Range 180/240; Shots 1(2)
Cheap Knife (10): 1d-1 cut, 1d-2 imp; Parry 8

Dodge 11; Parry 12 (Broadsword); Block 12 (Shield); DB: 2.
DR: 2 (Skull 2, Eyes 0, Face 2, Neck 0, Torso 2, Groin 2, Arms 2, Hands 0, Legs 2, Feet 2*).
Encumbrance: medium (Dodge 9, Move 4, Costs 4 FP after 10 sec.), Weight: 65.702 lbs.

Languages: Elven (Native), Common (Accented).

Race: Wood Elf.

Advantages: Heroic Archer; Outdoorsman 2.
Perks: Extra Money $500 (already used); Weapon Bond: Longbow.

Disadsvantages: Honesty (12); Phobia (Crowds; 12); Sense of Duty (Adventuring companions); Skinny.
Quirks: 5 Quirks.

Skills: Armoury/TL3 (Missile Weapons)-11; Bow-19; Broadsword-14; Camouflage-16; Climbing-13; Fast-Draw (Arrow)-16; Herb Lore-8; Hiking-12; Jumping-14; Naturalist-12; Navigation/TL3 (Land)-12; Observation-13; Running-12; Shield-14; Stealth-16; Survival (Woodlands)-16; Tracking-15; Traps/TL3-10.

Equipment: Boots (3), Broadsword (3), Leather Armor (10), Heavy Leather Sleeves (2), Heavy Leather Leggings (4), Leather Helm (0.50), Longbow (3), Medium Shield (15), Shoulder Quiver (1.7), Arrow (1.2), Traveller's Pack (25.3), 1x Minor Healing Potion (Drinkable) (0.50), Purse, Small (0.75), Sack (23), Wineskin (0.25), 4x Torch (4), Cheap Knife (0.50), Hatchet (2), Rope, 3/8'', 30m (1.5), Rations (2.5), Potion Belt (1), Blanket (4), Bandages (1), Personal Basics (1), Whetstone (1).
Money: 10 silver, 32 copper.
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Old 02-22-2010, 11:55 AM   #17
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Mondar, the cleric

ST 12 HP 12 Speed 6,00
DX 12 Will 14 Move 5
IQ 14 Per 14 Damage 1d-1/1d+2
HT 12 FP 15 SM +0

Combat:
Crossbow (12): 1d+3 imp; Acc 4; RoF 1; Range 240/300; Shots 1(4)
Mace (12): 1d+5 cr; Parry 9U
Cheap Knife ( 8 ) : 1d-1 cut, 1d-2 imp; Parry 7

Dodge 11; Parry 11 (Axe/Mace); Block 11 (Shield); DB: 2.
DR: 1+4/2* (Skull 1, Eyes 1, Face 1, Neck 1, Torso 1+4/2*, Groin 1+4/2*, Arms 1, Hands 1, Legs 1, Feet 1+2*).
Encumbrance: light (Dodge 10, Move 4, Costs 5 FP after 10 sec.), Weight: 77.67 lbs.

Languages: Dwarven (Native), Common (Accented).

Race: Dwarf.

Advantages: Clerical Investment; Power Investiture 3.
Perks none.

Disadsvantages: Code of Honor (Soldier's); Debt 8 (monthly payment of $80); Sense of Duty (Adventuring companions).
Quirks: 5 Quirks.

Skills: Axe/Mace-12; Crossbow-12; Diagnosis/TL3-12; Esoteric Medicine-14; Exorcism-14; First Aid/TL3-14; Hidden Lore (Undead)-13; Hiking-11; Meditation-13; Occultism-13; Religious Ritual-12; Shield-12; Surgery/TL3-12; Theology-12; Thrown Weapon (Axe/Mace)-13.

Spells:
Armor-15 (Varies FP; M167)
Flaming Weapon-15 (4/1 FP; M75)
Magic Resistance-15 (1 to 5/S# FP; M123)
Major Healing-14 (1 to 4 FP; M91)
Minor Healing-15 (1 to 3 FP; M91)
Recover Energy-15 (none FP; M89)
Resist Fire-15 (2/1# FP; M74)
Resist Pain-15 (4/2 FP; M38 )
Sense Foes-15 (2# FP; M44)
Shield-15 (Varies FP; M167)

Equipment: Boots (3), Mail Hauberk (25), Crossbow (6), Crossbow Bolt (0.72), Shoulder Quiver (0.50), Mace (5), Traveller's Pack (23.7), Purse, Small (0.20), Sack (23), Wineskin (0.25), 4x Torch (4), Cheap Knife (0.50), Hatchet (2), Rope, 3/8'', 30m (1.5), 5x Rations (2.5), Potion Belt (1), Blanket (4), Bandages (1), Personal Basics (1), Whetstone (1), Medium Shield (15), Holy Symbol.
Money: 8 silver, 40 copper.

Ugrosh, the orc barbarian

ST 17 HP 22 Speed 6,00
DX 13 Will 11 Move 6
IQ 10 Per 12 Damage 1d+2/3d-1
HT 13 FP 13 SM +1

Combat:
Axe (14): 3d+1 cut; Parry 11U
Brass Knuckles (13): 1d+2 cr; Parry 10
Dagger (14): 1d imp; Parry 10
Longbow (14): 1d+4 imp; Acc 3; RoF 1; Range 255/340; Shots 1(2)
Cheap Knife (14): 2d-2 cut, 1d imp; Parry 10

Dodge 12; Parry 13 (Axe/Mace); Block 13 (Shield); DB: 2.
DR: 2 (Skull 2, Eyes 0, Face 2, Neck 0, Torso 2, Groin 2, Arms 2, Hands 2*, Legs 2, Feet 2*).
Encumbrance: light (Dodge 11, Move 4, Costs 5 FP after 10 sec.), Weight: 66.15 lbs.

Languages: Orcish (Native/None), Common (Accented/None).

Race: Orc.

Advantages: Combat Reflexes; High Pain Threshold; Outdoorsman 2.
Perks: none.

Disadsvantages: Berserk (12); Easy to Read; Gigantism; Impulsiveness (12); Sense of Duty (Adventuring companions); Distinctive feature: hair dyed orange.
Quirks: Booming voice; 4 additional quirks.

Skills: Axe/Mace-14; Bow-14; Brawling-13; Camouflage-12; First Aid/TL3-10; Fishing-14; Hiking-12; Intimidation-11; Knife-14; Mimicry (Animal Sounds)-10; Naturalist-10; Navigation/TL3 (Land)-11; Observation-11; Running-12; Shield-14; Stealth-13; Survival (Woodlands)-13; Tracking-13; Weather Sense-10; Wrestling-12.

Equipment: Axe (4), Boots (3), Brass Knuckles (0.25), Dagger (0.25), Heavy Leather Leggings (4), Heavy Leather Sleeves (2), Leather Armor (10), Leather Helm (0.50), Longbow (3), Medium Shield (15), Shoulder Quiver (1.7), Arrow (1.2), Traveller's Pack (23.7), Purse, Small (0.20), Sack (23), Wineskin (0.25), 4x Torch (4), Cheap Knife (0.50), Hatchet (2), Rope, 3/8'', 30m (1.5), 5x Rations (2.5), Potion Belt (1), Blanket (4), Bandages (1), Personal Basics (1), Whetstone (1).
Money: 20 silver, 2 copper.

Inomion, the summoner

ST 10 HP 10 Speed 6,00
DX 12 Will 15 Move 6
IQ 14 Per 12 Damage 1d-2/1d
HT 10 FP 15* SM +0
* +5 from Energy Reserve.

Combat:
Quarterstaff (11): 1d+2 cr, 1d cr; Parry 10
Cheap Knife ( 8 ): 1d-3 cut, 1d-3 imp; Parry 7

Dodge 9; Parry 10 (Staff); DB: 0.
DR: 2* (Skull 2*, Eyes 0, Face 4, Neck 2*, Torso 2*, Groin 2*, Arms 2*, Hands 0, Legs 2*, Feet 1*).
Encumbrance: medium (Dodge 7, Move 3, Costs 4 FP after 10 sec.), Weight: 52 lbs.

Languages: Common (Native), Abyssal (Accented), Infernal (Accented).

Race: Human.

Advantages: Magery 3; Energy Reserve +5 (Magical).

Disadsvantages: Clueless; Curious (12); Social Stigma 2 (Excommunicated). Quirks: Careful.

Skills: Alchemy/TL3-13; Cartography/TL3-13; Diplomacy-12; Hidden Lore (Demons)-13; Hidden Lore (the planes)-13; Hidden Lore (Undead)-13; Innate Attack (Projectile)-12; Meditation-13; Occultism-13; Research/TL3-13; Speed-Reading-13; Staff-11; Thaumatology-15.

Spells:
Air Jet-15 (1 to 3/S FP; M24)
Apportation-15 (Varies FP; M142)
Banish-15 (Varies FP; M156)
Beacon-15 (10/H FP; M83)
Command-15 (2 FP; M136)
Counterspell-15 (Varies FP; M121)
Create Air-15 (1 FP; M23)
Death Vision-15 (2 FP; M149)
Detect Magic-15 (2 FP; M101)
Foolishness-15 (1 per IQ-/H FP; M134)
Forgetfulness-15 (3/3 FP; M135)
Lend Energy-15 (Varies FP; M89)
Lightning-15 (1 to Magery# FP; M196)
Magic Resistance-15 (1 to 5/S# FP; M123)
Missile Shield-15 (5/2 FP; M168 )
Pentagram-15 (1/sq. ft.# FP; M124)
Planar Summons-15 (20# FP; M82)
Planar Visit-14 (4/2 FP; M82)
Plane Shift-14 (20 FP; M83)
Purify Air-15 (1 FP; M23)
Recover Energy-15 (none FP; M89)
Resist Lightning-15 (2/1 FP; M196)
Scroll-15 (Special FP; M57)
Scryguard-15 (3/1 FP; M121)
Seek Earth-15 (3 FP; M50)
Seek Fire-15 (1 FP; M72)
Seek Water-15 (2 FP; M184)
Sense Foes-15 (2# FP; M44)
Shape Air-15 (1 to 10# FP; M24)
Shield-15 (Varies FP; M167)
Spell Shield-15 (3/2 FP; M124)
Summon Demon-15 (20# FP; M155)
Wind-15 (1/50/S FP; M195)
Windstorm-15 (2/H FP; M25)

Equipment: Face Mask (2), Quarterstaff (4), Shoes (2), Traveller's Pack (36.7), 2x Minor Healing Potion (Drinkable) (1), Purse, Small (0.20), Sack (35), Wineskin (0.25), 4x Torch (4), Cheap Knife (0.50), Hatchet (2), Rope, 3/8'', 30m (1.5), 5x Rations (2.5), Potion Belt (1), Blanket (4), Bandages (1), Manual on demons (6), Manual on the planes (6), Personal Basics (1), Whetstone (1), Unyielding Hooded Robe (12).
Money: 15 silver, 11 copper.

Marl, the inquisitor

ST 12 HP 12 Speed 6,25
DX 13 Will 15/17* Move 6
IQ 12 Per 12 Damage 1d-1/1d+2
HT 12 FP 12 SM +0
* Fearlessness +2

Combat:
Balanced Dwarven Mace (16): 1d+5 cr; Parry 13
Brass Knuckles (14): 1d-1 cr; Parry 10
Crossbow (14): 1d+3 imp; Acc 4; RoF 1; Range 240/300; Shots 1(4)
Cheap Knife (9): 1d-1 cut, 1d-2 imp; Parry 7

Dodge 11; Parry 13 (Balanced Dwarven Mace); Block 13 (Shield); DB: 2.
DR: 3 (Skull 2, Eyes 0, Face 2, Neck 0, Torso 3, Groin 3, Arms 2, Hands 2*, Legs 2, Feet 2*).
Encumbrance: medium (Dodge 9, Move 3, Costs 4 FP after 10 sec.), Weight: 67.142 lbs.

Languages: Common (Native), Abyssal (Accented).

Advantages: Born War Leader 1; Fearlessness +2; Higher Purpose (Slay Demons); Holiness Talent 1; Mind Shield 2 (Holy); Resistant to Evil supernatural powers (HT+3; Holy); Signature Gear (His Mace).
Perks: Shtick (Foes slain personally can't rise as undead; You can do something cool).

Disadsvantages: Fanaticism (his faith); Honesty (12); Intolerance (evil religions); Vow (Chastity).
Quirks: Dislikes alkohol; Generic Quirk; Proud (Reacts at -1 to orders, insults, or social slights); Generic Quirk; Generic Quirk [-5].

Skills: Axe/Mace-15; Brawling-14; Crossbow-14; Detect Lies-12; Esoteric Medicine-10; Exorcism-15; First Aid/TL3-12; Hidden Lore (Demons)-12; Hidden Lore (The planes)-12; Interrogation-12; Intimidation-14; Law-10; Leadership-12; Meditation-13; Observation-11; Psychology-11; Religious Ritual-10; Riding (Horse)-12; Search-11; Shield-16; Stealth-12; Tactics-12; Theology-10; Wrestling-12.

Equipment: Balanced Dwarven Mace (5;$450), Boots (3;$80), Brass Knuckles (0.25;$10), Crossbow (6;$150), Heavy Leather Leggings (4;$60), Heavy Leather Sleeves (2;$50), Holy Symbol (1;$50), Fortified Leather Armor (10;$150), Leather Helm (0.50;$20), Medium Shield (15;$60), Shoulder Quiver (1.2;$10), 12x Crossbow Bolt (0.72;$24), Traveller's Pack (23.9;--), Purse, Small (0.37;--), Sack (23;--), Wineskin (0.25;--), Torch (4;$12), Cheap Knife (0.50;$12), Hatchet (2;$15), Rope, 3/8'', 30m (1.5;$15), 5x Rations (2.5;$10), Potion Belt (1;$60), Blanket (4;$20), Bandages (1;$10), Personal Basics (1;$5), Whetstone (1;$5).
Money: 35 silver, 2 copper.
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Old 02-22-2010, 11:56 AM   #18
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Namara, the amazon
good looking, athletic young woman.

ST 14 HP 14 Speed 6,00
DX 14 Will 10 Move 6
IQ 10 Per 10 Damage 1d/2d
HT 13 FP 13 SM +0

Combat:
Composite Bow (16): 1d+3 imp; Acc 3; RoF 1; Range 280/350; Shots 1(2)
Dagger (14): 1d-1 imp; Parry 12
Shortsword (17): 2d cut, 1d imp; Parry 14
Spear (17): 1d+2 imp, 1d+3 imp; Parry 14
Spear (thrown) (10): 1d+3 imp; Acc 2; RoF 1; Range 14/21; Shots T(1)

Dodge 12; Parry 14 (Shortsword); Block 14 (Shield); DB: 2.
DR: 2 (Skull 2, Eyes 0, Face 2, Neck 0, Torso 2, Groin 2, Arms 2, Hands 0, Legs 2, Feet 2*).
Encumbrance: light (Dodge 11, Move 4, Costs 5 FP after 10 sec.), Weight: 69.014 lbs.

Languages: Common (Native), Other Language (Accented).

Race: Human.

Advantages: Combat Reflexes; High Pain Threshold; Appearance (Attractive); Signature Gear (Composite Bow and Arrows); Fit.

Disadsvantages: Bully (12); Code of Honor (Soldier's); Sense of Duty (downtrodden women).
Quirks: Dislikes chauvinists; Generic Quirk; Generic Quirk; Generic Quirk; Proud (Reacts at -1 to orders, insults, or social slights).

Skills: Armoury/TL3 (Body Armor)-10; Armoury/TL3 (Missile Weapons)-10; Bow-16; Brawling-15; Carousing-13; Fast-Draw (Arrow)-15; Fast-Draw (Sword)-15; First Aid/TL3-10; Gambling-9; Hiking-12; Jumping-14; Knife-14; Leadership-10; Running-12; Shield-16; Shortsword-17; Soldier/TL3-10; Spear-17; Stealth-13; Survival (Plains)-10; Tactics-10; Wrestling-14.

Equipment: Boots (3;$80), Composite Bow (4;$900), Dagger (0.25;$20), Heavy Leather Leggings (4;$60), Heavy Leather Sleeves (2;$50), Leather Armor (10;$100), Leather Helm (0.50;$20), Medium Shield (15;$60), Shortsword (2;$400), Shoulder Quiver (1.7;--), Arrow (1.2;$24), Spear (4;$40), Spear (thrown) (4;$40), Traveller's Pack (22.8;--), Purse, Small (0.26;--), Sack (22;--), Wineskin (0.25;--), Torch (4;$12), Hatchet (2;$15), Rope, 3/8'', 30m (1.5;$15), 5x Rations (2.5;$10), Potion Belt (1;$60), Blanket (4;$20), Bandages (1;$10), Personal Basics (1;$5), Whetstone (1;$5).
Money: 4 copper coins.


Nanorion, the sage
A middle-aged man with a long grey beard and gray hair with bespectacled bright eyes and a smile.

ST 10 HP 10 Speed 5,50
DX 11 Will 15 Move 5
IQ 15 Per 15 Damage 1d-2/1d
HT 11 FP 11 SM +0

Combat:
Crossbow (13): 1d+2 imp; Acc 4; RoF 1; Range 200/250; Shots 1(4)
Small Mace (12): 1d+2 cr; Parry 9U
Cheap Knife (7): 1d-3 cut, 1d-3 imp; Parry 6

Dodge 8; Parry 9 (Shield); Block 9 (Shield); DB: 0.
DR: 2+2* (Skull 2*, Eyes 0, Face 0, Neck 2*, Torso 2+2*, Groin 2+2*, Arms 2*, Hands 0, Legs 2*, Feet 2*).
Encumbrance: heavy (Dodge 5, Move 2, Costs 3 FP after 10 sec.), Weight: 69.912 lbs.

Languages: Common (Native), Elven (Accented), Draconic (Accented), Infernal (Accented/Broken).

Race: Human.

Advantages: Book-Learned Wisdom 2 (2, 2); Eidetic Memory; Intuition; Magery 0; Wild Talent 1.

Disadsvantages: Bad Sight (Nearsighted; Mitigator, Corrective Spectacles); Curious (12); Obsession (Become the definate scholar on the planes; 12); Stubbornness.
Quirks: Generic Quirk; Generic Quirk; Generic Quirk; Generic Quirk; Nosy.

Skills: Teaching-14; Writing-14; Cartography/TL3-15; Hidden Lore (the planes)-15; Hidden Lore (Demons)-15; Hidden Lore (Elementals)-15; Research/TL3-15; Speed-Reading-15; Occultism-14; Thaumatology-12; Theology-13; Hidden Lore (Spirits)-14; History (Eastmarch)-13; Crossbow-13; Shield-13; Observation-14; Axe/Mace-12; Scrounging-15; Search-14; First Aid/TL3-15.

Equipment: Crossbow (6;$150), Leather Armor (10;$100), Small Mace (3;$35), Boots (3;$80), Shoulder Quiver (1.2;$10), 12x Crossbow Bolt (0.72;$24), Traveller's Pack (23.9;--), Purse, Small (0.39;--), Copper Coin (0.19;$12), Sack (23;--), Wineskin (0.25;--), Torch (4;$12), Cheap Knife (0.50;$12), Hatchet (2;$15), Rope, 3/8'', 30m (1.5;$15), 5x Rations (2.5;$10), Potion Belt (1;$60), Blanket (4;$20), Bandages (1;$10), Personal Basics (1;$5), Whetstone (1;$5), Unyielding Hooded Robe (12;$125), Backpack, small (17;--), Manual on the planes (6;$100), Manual on demons (6;$100), Scroll of Minor Healing (0.25;$20), Scroll of Healing Slumber (0.25;$20).
Money: 22 copper coins.
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Old 02-25-2010, 11:34 AM   #19
Stoob
 
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Location: USA
Default Re: Online 4e Character Archive

Thanks all for your character additions and feedback. ThingFromOuterSpace those are some good characters, when you get a chance, upload them to the site, please.

EVERYONE calling more beta-testers, come over to:
http://www.gurpscharacter.com You don't need an account to add characters. Your feedback is welcome!
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Old 02-25-2010, 12:05 PM   #20
iamnotachicken
 
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Location: USA - Minneapolis, MN.
Default Re: Online 4e Character Archive

Wow, this should actually be very cool resource! Nothing to upload now, as I am still working on my first GURPS campaign, but I will definitely put up something when I can.

Also, it's fun looking at the type of characters other people make, even if I don't need them for a specific adventure.

Edit: I just also would like to add my support to the idea of a monster section.
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