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Old 09-25-2018, 06:31 PM   #1
mehrkat
 
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Join Date: Feb 2005
Location: Austin Texas
Default Game advice how much to charge for somethings my players please don't read

Hi all,.

I really like the color for the spells under book and path magic but don't really want to deal with the fiddly bits and don't want to take a crowbar to force it into spells as powers.

If I were to require a flat skill roll for success and path or book skill roll probably very hard.

Use the casting time and duration for the spells with basic resistance. About how much would each book/path spell cost. Eyeballing it feels like about 5 points as the slow casting and safe space seems to be a major disad.
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Old 09-26-2018, 09:20 PM   #2
Kax
 
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Default Re: Game advice how much to charge for somethings my players please don't read

Quote:
Originally Posted by mehrkat View Post
Hi all,.

I really like the color for the spells under book and path magic but don't really want to deal with the fiddly bits and don't want to take a crowbar to force it into spells as powers.

If I were to require a flat skill roll for success and path or book skill roll probably very hard.

Use the casting time and duration for the spells with basic resistance. About how much would each book/path spell cost. Eyeballing it feels like about 5 points as the slow casting and safe space seems to be a major disad.

You're unbalancing it rather a lot doing this. Keep the fiddly bits, it's up to the players to keep it straight; for NPCs you can do it that way for yourself and ignore point costs.
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