02-12-2008, 11:40 AM | #11 | |
Join Date: Aug 2004
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Re: Updating GURPS IST
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02-12-2008, 11:49 AM | #12 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Updating GURPS IST
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-12-2008, 12:04 PM | #13 | |
Join Date: Aug 2004
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Re: Updating GURPS IST
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Forgotten classic: The Birth of a Rumor Playing! *G* I'll keep my fingers crossed... |
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02-12-2008, 05:43 PM | #14 | |
Join Date: Sep 2004
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Re: Updating GURPS IST
Concerning the use of 9/11 and al-Qaeda in IST, here's what I posted on Shroek's forum earlier:
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02-12-2008, 05:52 PM | #15 | ||
Join Date: Jun 2007
Location: Texas
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Re: Updating GURPS IST
Hi Kromm,
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Regards, C |
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02-12-2008, 07:53 PM | #16 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Updating GURPS IST
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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05-10-2008, 06:46 AM | #17 |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: Updating GURPS IST
If or should I say When! IST gets a 4e update could we expect to see a Infinity World setting for IST also?
I would have loved to see IW IST world update as a last chapter in Gurps Supers 4e but heck that’s just me.
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
05-11-2008, 09:40 AM | #18 | |
Join Date: Oct 2005
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Re: Updating GURPS IST
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05-11-2008, 09:57 AM | #19 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Updating GURPS IST
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The Harvesters, IIRC, are mean, tough beasties - an entire supers team would have trouble putting down one of them, and there's more than one. Their wiping out all intelligent life on Earth would explain The Wall, assuming the GM goes with the "precognition is mind-reading of someone in the future" theory. A reality quake would also explain The Wall; physical laws could be subtly different on each side of the quake. (This is an excuse to change the game from GURPS 3e to GURPS 4e. <g>) This would imply that postcognition wouldn't see past The Wall once the timeline gets past it. And there are no doubt other explanations...
__________________
Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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05-11-2008, 10:29 PM | #20 |
Join Date: Feb 2008
Location: Puerto Rico
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Re: Updating GURPS IST
Just for the record, there was something similar in the comics: The "Iron Curtain of Time" created by the Time Trapper in Legion of Superheroes: a barrier that prevented the Legionaries from physically traveling into their own future. The original reason for this was, I believe, to explain why the Legion didn't just go to their own future, find out what was going to happen, and then prevent it. In other words, a plot device. Note the barrier didn't prevent people *from* their future from visiting them or other eras, thought (as was the case with the Adult Legion of Super Villains attacking Superman.)
I'm not sure what happened with this later, though. It may have turned out that the catastrophic "five years later" Legion's future was behind the Curtain. Anyway, I hope there is no big disaster behind the Wall in an updated IST; I'm no fan of such settings, not for super heroes. |
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