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Old 06-12-2018, 08:49 PM   #21
Skarg
 
Join Date: May 2015
Default Re: Experience Points

Quote:
Originally Posted by JLV View Post
Aren't there rules that already double the cost of spells for non-Wizards? E.g., you have to declare yourself a Wizard or Warrior going in, and if you're a Warrior, Spells cost twice as much to learn, while if you're a Wizard, Talents cost more to learn? I mean, I realize that the rule was predicated on "IQ slots" as the controlling factor and all, but wouldn't that be likely to translate into higher XP costs under the new system?

Of course, we don't know that, because Steve didn't include it in our brief glimpse of the new rules, but it would certainly seem logical...
Yes, in ITL it explains that non-wizards pay three points per spell rather than one, and wizards pay double for talents other than languages and literacy.

And actually Steve did write in his new EP system here:
Quote:
Originally Posted by Steve Jackson
As when the character was created, spells cost triple for a non-wizard, and talents cost double for a wizard.
I guess I read in an assumption that that means a spell could cost a hero 300 EP to learn after creation, but that seems reasonable since effectively it is a (3) talent.

But that's not what I was talking about. My conjecture is that with this new system with no IQ limits, and increasing and capped attribute expansion, that it will be more tempting than in original TFT for experienced fighters to learn spells (since in old TFT there was a pretty hard limit at 3 memory points because a fighter doesn't want to put too many points in IQ, and there are nice non-spell talents for them to get). If it's just 300 EP to get a spell, but it's going to be 1500 EP to get the next attribute increase, or you've reached 40 attributes, and if there aren't more nifty talents to get, I think experienced fighters may start to favor getting spells... if they forgo that 1500 +1 DX for a while, they could get 5 spells for that, which no original-TFT fighter would do because it'd take 15 memory points!

(So I was thinking it might be good if higher-IQ spells cost even more EP, which would also be tripled for non-wizards, slowing down what I'm concerned may be a non-wizard spell-bloat phenomenon that might be annoying. Certainly if that Healing spell doesn't get nerfed, I forsee every hero wanting to get Aid so they can give the healing wizard power to heal them with...)

Last edited by Skarg; 06-12-2018 at 08:53 PM.
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