12-18-2008, 09:31 AM | #1 |
Join Date: Dec 2008
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Snickersnee and a scary clown boss question
This is a rather rare scenario... so of course it came up in our third game of munchkin quest and I'd like some thoughts on the validity of it.
Scenario: A level 10 munchkin walks into the entrance with a snickersnee equipped (weapon that automatically defeats scary clowns). Draws monster card... which happens to be the scary clowns. So it becomes a level 20 scary clowns boss. The main question: Does this scenario give the munchkin an automatic win? The rules clearly state that the boss always fights, there's no changing or bypassing, etc., however based on the wording this seems like it's not bypassing but is actually fighting and defeating the boss... automatically. We ruled that the munchkin got the win, but would like to hear an official ruling on this case. A related question: What is the exact timing of automatic wins? (of which I believe this would be one of the very rare examples). Specifically, can other munchkins interrupt an automatic win with wondering monsters, dispelling, etc.? A munchkin can always wander in monsters, but I believe the automatic win would happen first. Basically, we chose to treat an automatic win as if dice already have been rolled in combat. In this particular "clown-boss" case, the munchkin would win the game already so wandering in monsters afterward for a future combat is pointless. Another way to phrase this question is: does a wandering monster interrupt the normal post combat leveling/looting? |
12-18-2008, 09:46 AM | #2 | ||||
Join Date: Jul 2007
Location: Grand Rapids, Mi
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Re: Snickersnee and a scary clown boss question
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However, I don't think this is the intent, and I wouldn't be surprised in the least if someone with the authority to rule came and said that the 2.6 second rule does still apply to combats that have no monsters due to auto-kills and their ilk.
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"Someone is, or is thinking about, talking to someone else about possibly doing something sometime in the future." - MunchkinMan |
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12-18-2008, 11:04 AM | #3 |
Join Date: Aug 2004
Location: Austin, Texas
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Re: Snickersnee and a scary clown boss question
The Snickersnee does automatically defeat the Clowns boss, but you still have to do the 2.6 second thing, so another monster could be added to the fight before it was technically over.
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Will Schoonover Assistant Developer...among other things Steve Jackson Games will@sjgames.com |
12-18-2008, 12:02 PM | #4 | ||
Join Date: Jul 2007
Location: Grand Rapids, Mi
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Re: Snickersnee and a scary clown boss question
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"Someone is, or is thinking about, talking to someone else about possibly doing something sometime in the future." - MunchkinMan |
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12-18-2008, 03:00 PM | #5 | |
Join Date: Dec 2008
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Re: Snickersnee and a scary clown boss question
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On the off chance that it is allowed, I would see it as a preventative measure only, i.e., it wouldn't give the win. The munchkin would have to re-fight another boss. |
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12-18-2008, 03:21 PM | #6 | |
Join Date: Jul 2007
Location: Grand Rapids, Mi
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Re: Snickersnee and a scary clown boss question
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I don't often argue against the official ruling, but this one rubs me the wrong way.
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"Someone is, or is thinking about, talking to someone else about possibly doing something sometime in the future." - MunchkinMan |
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12-18-2008, 03:27 PM | #7 | ||
Join Date: Jan 2005
Location: Isanti, MN
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12-18-2008, 06:06 PM | #8 |
Join Date: Jun 2005
Location: Here on the perimeter, there are no stars
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Re: Snickersnee and a scary clown boss question
And in this case, the Boss isn't being moved out of the Entrance, it's not being controlled, and it's not ignoring the Munchkin. It's putting up a fight, but being automatically defeated.
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12-18-2008, 06:08 PM | #9 | |
Join Date: Jun 2005
Location: Here on the perimeter, there are no stars
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12-18-2008, 06:42 PM | #10 | |
Join Date: Jul 2007
Location: Grand Rapids, Mi
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Re: Snickersnee and a scary clown boss question
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"Someone is, or is thinking about, talking to someone else about possibly doing something sometime in the future." - MunchkinMan |
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