11-06-2013, 06:49 AM | #1 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Hit Locations for a Beholder
Hi guys
My players will have to fight against a Beholder and since we are using Hit Locations I was wondering if anybody had made a hit location table for such a creature. The way I modeled the Beholder, it has Injury Tolerance No Neck. The best match on the tables on B553 would be an Octopod I think. When I last "winged it" I gave the big eye a Hit Location Modifier of -5 So, what do you think about this table: Beholder Hit Location Table 3-4 Skull (-7) 5 Big Eye (-5) 6 Face (-5) 7-8 Eye-Tentacles 1-2 (-3) 9-12 Torso 13-14 Eye-Tentacles 3-4 (-3) 15-16 Eye-Tentacles 5-6 (-3) 17-18 Eye-Tentacles 7-8 (-3) Small Eye (-9) Vitals (-3) Cheers! Onkl |
11-06-2013, 06:59 AM | #2 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Hit Locations for a Beholder
Maybe it would be betterto have all the Eye-Tentacles Hit Locations just lead to the fact that you have to roll a d8 to see which tentacle was hit?
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11-06-2013, 08:38 AM | #3 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Hit Locations for a Beholder
That's probably easier in the long run.
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11-06-2013, 09:13 AM | #4 |
Join Date: Dec 2008
Location: Behind You
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Re: Hit Locations for a Beholder
I think most of your table should be torso for a beholder and I might actually put the main eye in the table, given the % of surface value the eye takes up compared to the rest of the thing vs how humans are shaped. IE, hitting a beholder eye might be easier than hitting a human.
Check the size modifier table to get rough estimates of just how difficult alien shaped creatures are to hit in various body parts and distribute on the table, that's how I tend to do it. Edit: Oh, looking at your table it seems you followed my thinking pretty much. |
11-06-2013, 09:36 AM | #5 |
Join Date: Nov 2009
Location: GMT-5
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Re: Hit Locations for a Beholder
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11-06-2013, 09:42 AM | #6 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Hit Locations for a Beholder
This is the model I'm using, btw... :)
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11-06-2013, 12:56 PM | #7 | |
Join Date: Dec 2008
Location: Behind You
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Re: Hit Locations for a Beholder
Quote:
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11-06-2013, 05:03 PM | #8 |
Join Date: Feb 2010
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Re: Hit Locations for a Beholder
Just thinking about sizes, I would want the central eye to be easier to hit than the eye stalks. Probably similar to a human torso and eyes.
If you want the central eye hard to damage, slap some magical DR or something over it to encourage more thoughtful attacks. |
11-07-2013, 10:03 AM | #9 |
Join Date: Apr 2005
Location: Houston, TX
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Re: Hit Locations for a Beholder
Since beholders were recently classified as aberrant creatures, kind of Lovecraftian monstrosities from beyond time and space, isn't it possible they might not even have a Vitals hit location?
(I can't remember whether they're one of those odd creatures immune to "sneak attacks", or whether that varies by edition of D&D rules). P.S. You almost definitely need a target modifier for attacking the mouth, if the DR is any less inside. |
11-07-2013, 10:05 AM | #10 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Hit Locations for a Beholder
IIRC, they were canonically fungi in late 2nd ed AD&D. That says Homogenous to me.
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Tags |
beholder, fantasy, hit location, hit locations, monster |
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