01-07-2018, 12:14 PM | #241 | |
Join Date: Nov 2010
Location: Arizona
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Re: December 26, 2017: The Fantasy Trip Returns Home
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And, equally honestly, I think TFT is an excellent mechanism to explore alternate genres in a very simple and robust fashion. Having said that however, I can't imagine that Steve Jackson Games would set up a second system that directly competes with GURPS in it's intended (and specifically designed -- unlike TFT) role. In many ways it's bad enough that it will directly compete with Dungeon Fantasy (indeed, the reason I heavily backed Dungeon Fantasy was because I was hoping for something closer to TFT that I could work with). Now arguably, DF is a much crunchier version of fantasy than TFT, and that will definitely allow it to compete for a certain share of gamers in it's niche, but I suspect that the two (DF and TFT) will actually hurt each other's sales to some extent over time. So there's more than just the possibility that you CAN do something at stake for SJGs here -- there's also the question of SHOULD you. I suspect that many ideas are up in the air both among us, and over at SJG right now, and the "good idea cut-off point" has not yet been reached, but as SJG firms up their plans a lot of things that are floating around right now will wind up in the wistful "might-have-been" category... |
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01-07-2018, 04:40 PM | #242 | |
Join Date: Nov 2010
Location: Arizona
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Re: December 26, 2017: The Fantasy Trip Returns Home
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01-07-2018, 05:29 PM | #243 | |
Join Date: Aug 2004
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Re: December 26, 2017: The Fantasy Trip Returns Home
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If I were the one to make the call, I'd say that Dungeon Fantasy is -- as a GURPs related product -- for GMs that like to build and tinker and write their own backstories. Conversely, I'd say TFT should be for those who want more of the creative work done for them in advance. Think of how Chaosium handles CoC. Very specific. Lots of prewritten campaigns/one-shots. Of course, Chaosium has the advantage of Lovecraft, it's true. But... SJG has Hite/Fogio/Kostikyan (or can get them). It's a different kind of writing, and while some of this kind of creative output has been done by SJG in the past, I'm quite comfortable saying it hasn't been the company's forte (and it didn't need to be). There is reason for optimism, however; there are a lot of areas in game design/manufacture that, though originally not part of the company's model, are now. Great companies are great because they adapt.
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01-07-2018, 08:27 PM | #244 |
Join Date: Dec 2016
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Re: December 26, 2017: The Fantasy Trip Returns Home
Oooh, very good news!
SJG, while revisiting these rules, it would be nice if you can work out a balance flaw in the original. Minor flaw, we still enjoyed playing it —and I used the engine for a Super Hero version which was much easier to play than Champions! We ran quite a number of Death [Laboratory] Tests: Fighters that started out with Max Dexterity lived longer and levelled-up much better than those that started with Max Strength. Max Strength characters died the quickest.
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01-07-2018, 10:59 PM | #245 |
President and EIC
Join Date: Jul 2004
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Re: December 26, 2017: The Fantasy Trip Returns Home
Is that a glitch, or just an observation? How did characters in the middle fare? I would not call either a max ST or a max DX character "optimized." Tell us more about the Science Death Test - I'm interested.
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01-08-2018, 09:48 AM | #246 |
Join Date: Dec 2017
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Re: December 26, 2017: The Fantasy Trip Returns Home
It's pretty easy to show, either with enough arena fights or just a relevant statistical analysis, that either extreme is similarly poor strategy (and that a 10/14 combatant is't much better).
One of the strengths of the game is that there is a surprisingly large trade-space where starting Melee characters (24 pts in ST+DX) are different from one another, and have advantages in various tactical situations and equipment match ups, but that none are fundamentally stronger across all or most situations. I've looked at this issue in some detail and am pretty confident this is true. |
01-08-2018, 11:15 AM | #247 | |
Join Date: Dec 2016
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Re: December 26, 2017: The Fantasy Trip Returns Home
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While the Max DX characters do little damage at first, living longer and levelling up, they steadily improve their ST and damage output.
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01-08-2018, 11:33 AM | #248 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: December 26, 2017: The Fantasy Trip Returns Home
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01-08-2018, 11:49 AM | #249 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: December 26, 2017: The Fantasy Trip Returns Home
Another reminder to take rules issues to the Roleplaying in General group. Thanks.
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01-08-2018, 11:52 AM | #250 | |
Join Date: Nov 2010
Location: Arizona
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Re: December 26, 2017: The Fantasy Trip Returns Home
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My experience has been different -- as far as I can tell, it comes down to player style more than the specific attributes selected. High ST characters do better with a certain play style, while high DX characters do better with a different one. Admittedly, someone with an AdjDX of five doesn't stand much chance of winning if the other guy can inflict enough damage to penetrate his armor, but assuming you keep your AdjDx at about 8 or so, the human tank does okay... I'd be interested in hearing about anything similar done with Wizard -- what do people see as the optimal trade-offs in that one? |
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