Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-10-2018, 11:50 PM   #1
OttoDSFB7
 
Join Date: Aug 2018
Default Weapon Assistance (4e)

My group and I are relatively new to gurps and are attempting to run a TL 11 campaign where time is messed up and any type of person from any time can be present. Long story short one of our group wants to have a Thunder 50 bmg and frankly we can't decide on how to stat it out.
OttoDSFB7 is offline   Reply With Quote
Old 08-11-2018, 04:12 AM   #2
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Weapon Assistance (4e)

This almost certainly isn't a good idea, but some people take a lot of persuading to realise things like that. The basic problem is that it's a pistol that weighs 12lb, and fires a cartridge that has Rcl 3 in a 35lb rifle. To work out stats, a copy of High-Tech is invaluable. You could also get a copy of Douglas Cole's ballistics spreadsheet, but eyeballing usually gets you fairly close.

So, to work through the statline for a gun:

TL: 8. The photos look like modern manufacturing techniques.
Name and calibre: Triple Action Thunder, .50 Browning.
Damage: 6d pi+ looks about right. The photos of shooting it show that it wastes a lot of its powder burning outside the barrel, but it's a very powerful cartridge.
Acc: 3 at a guess, maybe only 2. It has a fairly long barrel relative to its calibre for a pistol, but not for a carbine or rifle.
Range: 500/2000 at a guess. Pistols in a rifle calibre tend to have less than half the range of a rifle.
Weight: 12/0.25. Weight-per-shot is on pp. 176-177 of High-Tech.
RoF: 1, it's a single-shot pistol.
Shots: 1 (5). It needs to have the cartridge ejected, and to be cocked, both separately from being loaded, taking an extra 2 seconds over a normal single-shot gun.
ST: 12†, it's heavier than most rifles, and a much more awkward shape for holding with two hands.
Bulk: -4, the same as a carbine.
Rcl: -5 or -6 at a guess.
Cost: Probably doesn't matter in your campaign.
LC: 2, same as a military rifle. Claims that this is a self-defence weapon for the modern day will be greeted with howls of derisive laugher, Bruce.
johndallman is offline   Reply With Quote
Old 08-11-2018, 12:29 PM   #3
OttoDSFB7
 
Join Date: Aug 2018
Default Re: Weapon Assistance (4e)

Thank you so much for your help johndallman
OttoDSFB7 is offline   Reply With Quote
Old 08-11-2018, 03:29 PM   #4
tanksoldier
 
Join Date: Feb 2005
Default Re: Weapon Assistance (4e)

Quote:
. LC: 2, same as a military rifle. Claims that this is a self-defence weapon for the modern day will be greeted with howls of derisive laugher, Bruce
Nah. You can buy a Barrett .50 same as any other rifle, and the Thompson Contender that comes in many rifle calibers is the same as any other handgun.

...actually, making it a handgun restricts it more than a rifle.

What restricts a firearm’s legality, at least in the US, is whether it can fire more than one round per pull of the trigger. This is a single shot handgun. In most states people under 21 couldn’t buy it but could possess it. No other real restrictions would exist in most states.

...and you can buy .50 BMG API ammo online:

https://www.xproducts.com/product/50...nition-50-bmg/

https://www.freedommunitions.com/amm...-10-count.html

Last edited by tanksoldier; 08-11-2018 at 03:33 PM.
tanksoldier is offline   Reply With Quote
Old 08-11-2018, 03:39 PM   #5
Dalillama
 
Dalillama's Avatar
 
Join Date: Nov 2004
Default Re: Weapon Assistance (4e)

Quote:
Originally Posted by johndallman View Post
This almost certainly isn't a good idea, but some people take a lot of persuading to realise things like that. The basic problem is that it's a pistol that weighs 12lb, and fires a cartridge that has Rcl 3 in a 35lb rifle. To work out stats, a copy of High-Tech is invaluable. You could also get a copy of Douglas Cole's ballistics spreadsheet, but eyeballing usually gets you fairly close.
Allegedly the whole point of the gun was to showcase the recoild suppression system, though there's no clear data on how well it worked.

Quote:
So, to work through the statline for a gun:

Range: 500/2000 at a guess. Pistols in a rifle calibre tend to have less than half the range of a rifle.
Says 25 yards effective range at the link, so I think this might be generous.
Dalillama is offline   Reply With Quote
Old 08-12-2018, 12:38 AM   #6
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Weapon Assistance (4e)

It's a tangent, but "new to GURPS" and "TL 11 campaign where time is messed up and any type of person from any time can be present" sounds like it could be a recipe for disaster. With GURPS you can do just about anything, but that doesn't mean it will necessarily work well if you try to do all the things.

I'm not saying it can't work. Just that this is an ambitious campaign premise, especially for newcomers.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 08-12-2018, 01:22 AM   #7
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: Weapon Assistance (4e)

Quote:
Originally Posted by RyanW View Post
I'm not saying it can't work. Just that this is an ambitious campaign premise, especially for newcomers.
They might be quite experienced in other systems. But if a player wants a one shot pistol that takes 5 seconds to reload, they're probably not worried too greatly about balance.
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is offline   Reply With Quote
Old 08-13-2018, 11:21 AM   #8
tanksoldier
 
Join Date: Feb 2005
Default Re: Weapon Assistance (4e)

Quote:
Originally Posted by Dalillama View Post
Says 25 yards effective range at the link, so I think this might be generous.
A .50 BMG round will kill things more than 25 yards away.

It will kill something half a mile away if you can hit it.
tanksoldier is offline   Reply With Quote
Old 08-13-2018, 12:58 PM   #9
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Weapon Assistance (4e)

Quote:
Originally Posted by tanksoldier View Post
A .50 BMG round will kill things more than 25 yards away.

It will kill something half a mile away if you can hit it.
Yes, but if you can't hit it at 25 yards because it's 12 lbs and your wrists are falling off...
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 08-13-2018, 01:32 PM   #10
Maz
 
Maz's Avatar
 
Join Date: Aug 2005
Location: Denmark
Default Re: Weapon Assistance (4e)

Quote:
Originally Posted by Dalillama View Post
Says 25 yards effective range at the link, so I think this might be generous.
Effective range in GURPS generally means "acc bonus".
Maz is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.