08-08-2018, 10:41 AM | #41 |
Join Date: Aug 2007
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Re: TL 10 Humans
That was humor as was indicated by the smiley.
To be non-humorous the initial reason to start doing gene-modding is the list of things you can prevent through Taboo Traits. The lists under Genetic Defects and Mental Instability covers a lot of chronic problems and if you could afford the $25k up front it'd pay off in lifetime reduction of medical and social costs. After that more Taboo Traits don't cost extra and while few Templates in Bio-Tech list Taboo Trait:Unattractiveness that's probably because it seems shallow and judgmental or something like that. Real parents though seem unlikely to me to insist upon their offspring's rights to be Bow-legged and to smell bad when it can be so easily prevented. Taboo Trait:Agressiveness seems to inspire worries about unspecified effects and what if it went wrong but if you look at the actual rules it prohibits Bad Temper, Berserk, Bully and Stubborness. Like most Gurps Disadvantages those are actually quite disadvantageous and there wouldn't any downside to getting rid of them. Then there's the suggestion ot TT:Lecherousness which may be mandatory if the current atmosphere continues long enough. It does represent an uncontrolled or out-of-control response to persons of sexual attraction and again is an actual disadvantage in plain English as well as Gurps game mechnics.
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Fred Brackin |
08-08-2018, 12:20 PM | #42 | |
Join Date: Feb 2005
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Re: TL 10 Humans
I know, and it would also have been true at first... but eventually those would become the norm.
That’s the point I’ve kinda been trying to make: eventually these enhancements will be so common that they will become the norm. Are you really attractive when everybody is also attractive, or are you all now average again? Are you really IQ+1 when everybody is IQ+1? Some advantages will still bevrelevant, rapid healing isn’t relative to anyone else... but advantages and disadvantages that put you above or below the norm depend on where the norm is. Quote:
Last edited by tanksoldier; 08-08-2018 at 12:25 PM. |
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08-08-2018, 12:46 PM | #43 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: TL 10 Humans
Quote:
Generic Mortality roll! this is exactly what my game needs! I'm somewhat joking, but there are styles of game where this would fit in just fine. My current game already takes job rolls very seriously (particularly because at least one of them will crash their towns economy if failed). Quote:
Tweaking genes to allow for easier childbirth is probably a strong contender for genetic tweaks. Unless your society is rich enough to use artificial wombs, which is pretty likely if you're going to get into genetic engineering.
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08-08-2018, 12:51 PM | #44 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: TL 10 Humans
I like the idea of the race of sapient marsupials (perhaps descended from tree kangaroos) who are convinced that placentals couldn't possibly become highly intelligent because of the issue of cephalopelvic disproportion.
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Bill Stoddard I don't think we're in Oz any more. |
08-08-2018, 12:55 PM | #45 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: TL 10 Humans
I can see arguments both ways. In my current fantasy campaign, ghouls are racially Unattractive, meaning Unattractive to other ghouls, because they're naturally quarrelsome, and because females are bigger than males and attract males with a combination of musk and dominance assertion (but are also more likely to mate with comparatively aggressive males), and finally because they live under stressful conditions and bodily asymmetry is relatively common. Conversely, elves as a species are K-selected and have elaborate behavior for maintaining intragroup harmony, and they average Attractive. A racial +1 or -1 to social reactions to each other's appearance doesn't seem impossible.
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Bill Stoddard I don't think we're in Oz any more. |
08-08-2018, 01:07 PM | #46 |
Join Date: Dec 2006
Location: Meifumado
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Re: TL 10 Humans
I'd have to say yes to this, because having a higher IQ or IQ-skill has objective effects- you succeed more at your Surgery roll, or program your computer better, and so on. I don't think it'd be unrealistic to have TL0 humans, on average, to be IQ-1 or -2, lacking the benefit of modern education and TV documentaries. (Although IQ! would be a better reflection of this.)
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
08-08-2018, 01:11 PM | #47 | |
Join Date: Jun 2006
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Re: TL 10 Humans
Quote:
We even get a specific adjective - sickly - which we still use and consider a negative despite the fact we now *know* that getting a lot of diseases isn't really a personal trait, but a result of chance.
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08-08-2018, 01:16 PM | #48 |
Join Date: Aug 2007
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Re: TL 10 Humans
In a Gurps game? None if it works the way the rules say it does. Your argument has to be "In my game it works differently.".
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Fred Brackin |
08-08-2018, 01:37 PM | #49 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: TL 10 Humans
I don't think that means people find them attractive. Not even people in societies where smallpox is endemic.
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Bill Stoddard I don't think we're in Oz any more. |
08-08-2018, 01:42 PM | #50 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: TL 10 Humans
Quote:
I doubt she invented the bias.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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