08-03-2018, 09:10 AM | #11 | |
Join Date: May 2010
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Re: Keeping humans relevant in the shadow of TL10 AI.
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The idea of not letting AIs get bonuses from software tools is interesting, but I'm not sure it's consistent with RAW. |
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08-03-2018, 10:05 AM | #12 |
Join Date: Oct 2008
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Re: Keeping humans relevant in the shadow of TL10 AI.
You have to put some thought into how you want to handle things, options include things from the social to technical.
Some possible things to use/mix and match: Social limits like: -many jurisdictions in Transhuman space where true AIs have licensing requirements and are considered people, so you have to pay them a salary and similar things. -Perhaps a forbidding or true artificial intelligences due to something like a robot revolution in the history like the Mass Effect universe. Make human better by things like: -Having most be advanced races like those from Biotech -Making things like the +IQ brain implants very common. -Allow some very fast skill learning/use methods for humans. (the rapid learning things, skill chips and more) Use Raymond Kurzweil solution where humans have "evolved" into hybrid biological/technical beings by adding an AI layer and thus making MUCH smarter. Handicap the AIs by making them less competitive at things. Some examples: -perhaps also have hidebound even in the full AI template. -making it impossible to buy skills for AIs as such instead forcing the AIs to learn by being taught or self study. -make skills learned require program slots with high raise in the complexity at advanced point levels thus limiting AIs to low points in skills. -make it hard to make high level AIs, perhaps most AIs over a certain limit go insanely very quickly. In my own scifi setting I have the "True AIs are forbidden" as base thing, as AIs are still done illegally and such, so I also use quite many of the other things in many ways as there are still AI. Thus even the "Big bad enemy AI central computer" will not be that much better at things than PCs. |
08-03-2018, 10:49 AM | #13 |
Join Date: Feb 2016
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Re: Keeping humans relevant in the shadow of TL10 AI.
Of course, volitional AI is even more science fiction than commercial fusion or human genetic engineering right now. We have experimental fusion reactors, we do not have experimental volitional AI. We have animal genetic engineering, we do not have even animal intelligence volitional AI. As far as we know, volitional AI is as much superscience as artificial gravity, FL drives, and reactionless engines.
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08-03-2018, 10:59 AM | #14 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Keeping humans relevant in the shadow of TL10 AI.
Intelligence cannot be superscience, because we exist. How easy it is to create regardless of our research intensity is the question. Whether it's possible to invent within the next century or if it takes a millennia or longer is what we cannot know just yet.
Personally, I think it's closer to a millennia, but I wouldn't start looking for magic if some kind gets developed before I turn 94. Stranger things have happened.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
08-03-2018, 11:08 AM | #15 | |
Join Date: Dec 2007
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Re: Keeping humans relevant in the shadow of TL10 AI.
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08-03-2018, 11:10 AM | #16 |
Join Date: Feb 2016
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Re: Keeping humans relevant in the shadow of TL10 AI.
There is no proof that non-biological volitional intelligence is capable of existing except through superscience, it is just a hope of computer scientists, science fiction fans, and transhumans that it is not superscience.
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08-03-2018, 11:11 AM | #17 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Keeping humans relevant in the shadow of TL10 AI.
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Skill rules for AI are quite sparse. I mostly justify the AI bonus denial on the grounds that they're both using the same technology and you can't stack very fine on a sword twice to get +4 damage. But yes, its somewhat idiosyncratic And I acknowledge that the two above aren't sufficient by themselves to keep humans relevant. They just make it easier. As I implied earlier, and should have said more clearly: they help keep humans relevant, but you still need to add a little extra something to make it work.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-03-2018, 11:24 AM | #18 |
Join Date: Dec 2007
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Re: Keeping humans relevant in the shadow of TL10 AI.
There is no reason to think it can't though. And this is beside the point anyway. You don't need volitional AI to replace humanity for most functions. You don't even want it. Limited AI is perfectly adequate.
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08-03-2018, 12:35 PM | #19 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Keeping humans relevant in the shadow of TL10 AI.
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08-03-2018, 01:11 PM | #20 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Keeping humans relevant in the shadow of TL10 AI.
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* Read as the steps from sentience to sapience and finally sophonts. There are a lot of animals I class as sapient. They lack only the ability to communicate effectively† with us to be consider 'sophonts'. † There are animals I consider as sophonts as well. |
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