07-23-2018, 10:38 AM | #11 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Gritty Low Tech Urban Fantasy Campaign Recommendations.
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Personally, I don't really ever use the "half the positive character points as the disadvantage limit" rule. I find it tends to produce rather ridiculous characters - even -100 for 200-point characters is pretty absurd, let alone -250 or -500 for supers-level characters. My own rule of thumb is to use -50 as the limit for "normal" campaigns where disadvantages are characterization, -75 for games where disadvantages tend to define the story (a campaign like Pmandrekar's idea here would fall into this, as well as things like a "Dirty Dozen" game), and I reserve -100 for games where the disadvantages are expected to be both defining, and individually fairly large - a classic "four-color supers" campaign, for example, where everyone's expected to have significant Codes of Honor, Pacifism, etc. to conform to "supers morality", and things like significant Weaknesses/Vulnerabilities, or severe "origin trauma". |
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07-23-2018, 11:14 AM | #12 | ||
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gritty Low Tech Urban Fantasy Campaign Recommendations.
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Bill Stoddard I don't think we're in Oz any more. |
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