07-08-2018, 04:30 PM | #41 |
Join Date: Jul 2008
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Re: The Problem With Magic
Huh? People who can't get work would, presumably, be modeled similarly to how they would be in any other setting. Unless people can directly perceive your Magic Resistance there's no way it could serve as a reaction penalty.
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07-08-2018, 04:33 PM | #42 |
Join Date: Dec 2007
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Re: The Problem With Magic
Can't get legitimate employment or decent medical care. But peculiarly well suited for crime due to spells to detect and interrogate them tending to misfire. Sounds like a Social Stigma to me.
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07-08-2018, 05:14 PM | #43 |
Join Date: Jul 2007
Location: West Virginia
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Re: The Problem With Magic
Which suggests that Gandalf doesn't fit D&D, maybe we should try GURPS.
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07-08-2018, 05:20 PM | #44 |
Join Date: Dec 2007
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Re: The Problem With Magic
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07-08-2018, 05:28 PM | #45 |
Join Date: Jun 2017
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Re: The Problem With Magic
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07-08-2018, 06:01 PM | #46 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: The Problem With Magic
If you mean the assembly line that existed in a proto form as early as 1104 (TL3) in the Western world as the Venetian Arsenal. China had something similar centuries before that.
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07-08-2018, 06:11 PM | #47 | |||||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: The Problem With Magic
Quote:
Howard and Tolkien were High fantasy where magic was rare even with the rich and powerful. D&D was decidedly low fantasy even in its early days. Quote:
Cheap sword (peasent's) 6d (pence); 2 days of work for a Thatcher. Quote:
system, so the point that a 5th level mage could not withstand the blows of the 10th level Balrog does not quite hold water. (I am referring only to the Balrog in D&D, not including the Eldritch Wizardry characteristics, as this type of Balrog is usually said to be too weak for a true Tolkien Balrog. In fact, when placed in perspective with Gandalf’s battle with one, the Balrog described by Gygax and Arneson originally was of normal strength. As far as I am concerned, the type VI demon is a type VI demon, not a Balrog.)" Even if we throw that argument by the author out there is the issue that Gandalf is not human but an Ainur (the Middle Earth equivalent of an angel IIUC) So even if you say the Balrog he faced was the Balor in D&D (renamed type VI demon later on) it would have no bearing on his level as a magic-user. In fact, D&D was filled with that kind of wonkyness. Per the AD&D1 DMG the economy was, to put it bluntly broken, beyond belief. The less you payed attention to that part the better your world was. Last edited by maximara; 07-08-2018 at 07:20 PM. |
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07-08-2018, 07:24 PM | #48 |
Join Date: Feb 2016
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Re: The Problem With Magic
Vancian magic was actually supposed to be 'secrets of the universe' type stuff, cosmic forces that were so potent that human beings were only capable of holding a few of them at a time. I would actually model each 'spell' as a minimum of a 100 CP ability that could only be stored within Modular Abilities. A Vancian sorcerer would likely have a minimum of one of Modular Ability 100 (Super-Memorization; Preparation Required, 1 hour, -50%; Takes Recharge, 5 hours, -30%) [61] with Modular Ability 100 (Super-Memorization; Costs FP, -10 FP; Preparation Required, 1 hour, -50%; Takes Recharge, 5 hours, -30%) [13] as an alternate ability, for a total of 74 points. More powerful Vancian sorcerers would have more powerful Modular Abilities, less limited Modular Abilities, or more Modular Abilities.
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07-08-2018, 08:02 PM | #49 | |||||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: The Problem With Magic
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As for Howard, that depends on your definition of low fantasy. The Wikipedia article explicitly calls out Howard as being high or low depending on your definition. Quote:
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And, as with magic in GURPS, the DMG goes on to say you should adjust it if you want, but beware of the ramifications. Quote:
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07-08-2018, 08:20 PM | #50 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: The Problem With Magic
Mod notice: If you want to keep discussing non-GURPS magic systems, please do so in the general roleplaying forum. Thanks.
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