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Old 08-13-2018, 06:16 PM   #11
tanksoldier
 
Join Date: Feb 2005
Default Re: Weapon Assistance (4e)

Quote:
Originally Posted by Bruno View Post
Yes, but if you can't hit it at 25 yards because it's 12 lbs and your wrists are falling off...
That’s a function of your ST, not a problem with the gun.

If you put it in a bench rest is it only going to shoot 25 yards?
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Old 08-13-2018, 07:04 PM   #12
Fred Brackin
 
Join Date: Aug 2007
Default Re: Weapon Assistance (4e)

Quote:
Originally Posted by tanksoldier View Post
That’s a function of your ST, not a problem with the gun.

If you put it in a bench rest is it only going to shoot 25 yards?
Do you have a problem with applying "effective" to the gun and not the cartridge? A gun you can not use to hit anything with is defintely not effective.

New subject, the time to the second shot might be longer than the time to reload. Firing a .50 BMG from a 12 inch barrel is going to produce an _enormous_ muzzle flash. You might not be able to aim well until the spots disappear from in front of your eyes. An experienced shooter might cope better with the (possibly non-temporary) deafness.

I believe both HT and Tactical Shooting discuss this sort of thing but perhaps not at this level of stupidity.

Perhaps the OP could tell his player that on an IQ-based Guns roll he knows how bad the problems are or even knows simply not to do this sort of thing.
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Old 08-14-2018, 06:01 AM   #13
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Weapon Assistance (4e)

Quote:
Originally Posted by tanksoldier View Post
That’s a function of your ST, not a problem with the gun.
Ok but effective range tends to be viewed as a combination of the gun and the user, as well as other factors that effect the ability to hit the thing you are shooting at.


Quote:
Originally Posted by tanksoldier View Post
If you put it in a bench rest is it only going to shoot 25 yards?
it's not a question of can the projectile it fires reach 25 yards, of course it can.

But yes one imagines that if you clamp it to a bench or in some other way counteract the issues of firing this gun for effect it's effective range might indeed go up.

Of course if we're now increasing our effective range by clamping the gun to a bench before firing it at our target that will have its own effect on being effective in a wide range of shooting contexts.

however that said

Quote:
Originally Posted by johndallman View Post
...
Range: 500/2000 at a guess. Pistols in a rifle calibre tend to have less than half the range of a rifle. ....
Quote:
Originally Posted by Dalillama View Post
...
Says 25 yards effective range at the link, so I think this might be generous.
Jondallman's game stat estimation of "500/2000 at a guess" it not referring to effective range in the way we and the link, are discussing. But simply what they think the 1/2D range and max range is for the round out of this gun would be. This in not the same thing as effective range. Effective range in terms of at what range can you reliably hit what you are shooting at tends to be lower in most situations.
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Last edited by Tomsdad; 08-14-2018 at 09:00 AM.
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Old 08-14-2018, 07:22 AM   #14
acrosome
 
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Join Date: Aug 2010
Location: The Land of Enchantment
Default Re: Weapon Assistance (4e)

The effective range of a Glock is most definitely not 160 yards, yet the GURPS range for it is 160/1800. The way that GURPS handles firearm ranges (relying on low Acc to limit effectiveness at longer ranges for e.g. pistols) you simply cannot directly copy the "effective range" listed for a firearm on some website or something. Doug's ballistics spreadsheet is the best way to go.

That said, this handgun is functionally useless. Why not a Desert Eagle .50, or a .454 Casull or something, if the player wants a ridiculously powerful handgun? Hell, there are revolvers that shoot .45-70! That's a cartridge used in buffalo rifles. See the BFR. (I suspect that F is not really an abbreviation for "finest".) And you get more than one shot...

Last edited by acrosome; 08-14-2018 at 07:30 AM.
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