01-17-2021, 03:37 PM | #1 |
Join Date: May 2012
Location: New Hampshire, USA
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Preparation Required vs. Alternate Ability
I just noticed that the Preparation Required modifier includes a clause saying you can only have 1 ability with Preparation Required prepared at a time. I'm wondering what the rational behind this clause is?
It's certainly the sort of thing that I would want to be able to do, but I'd expect to combine the modifier with alternate ability to create sets of mutually exclusive "hangable" abilities, or to use modular points, for this sort of thing and in most of the scenarios I've thought of to use the modifier it was preferable (From a design perspective, obviously it's preferable from the players perspective but I'm not worried about that) for it to be possible to prepare all of them at the same time. Is it important to the cost of the limiter to include that clause? How would ignoring it influence the cost? How would it influence the cost of Immediate Preparation Required? |
01-17-2021, 06:01 PM | #2 |
Join Date: Oct 2010
Location: FL
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Re: Preparation Required vs. Alternate Ability
I'd be fine with one prep to serve for any of a set of AAs.
What you want to avoid is: I prep AA1, I prep AA2. I use AA1, I use AA2. That is, the prep should continue to limit you to just one of the AAs, and not be close to a free lunch for later ones. The down time between one use of an item in the AA package and the next should be preserved.
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Formerly known as fighting_gumby. |
01-17-2021, 06:31 PM | #3 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Preparation Required vs. Alternate Ability
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I.e. alternating your abilities un-prepares any ability you had prepared. |
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01-18-2021, 05:31 AM | #4 | |
Join Date: Oct 2010
Location: FL
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Re: Preparation Required vs. Alternate Ability
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Say you have three AA abilities, each with Preparation Required, 1 hour. I'd be fine if you said it takes you 1 hour to prepare the set, but then using any of the AAs triggers the waiting period and requirement to re-prepare. It might be fairer to require you to spend time to prepare the set equal to (largest prep time) + (sum of the other prep times)/5. But that just sounds inconvenient to manage.
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Formerly known as fighting_gumby. |
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01-18-2021, 10:00 AM | #5 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Preparation Required vs. Alternate Ability
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There are also occasionally times where I don't want it to work that way: I could see a system where every ability is a ritualistic spell off of a core advantage, like divine favor or sorcery only they require elaborate 10 minute rituals to prepare. |
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01-18-2021, 12:55 PM | #6 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Preparation Required vs. Alternate Ability
I think the Prep Required texts means that it looks though whatever Alternative or Modular structure you might have. In respect of any and all Preparation Required abilities you have, there is only one 'prepared' space. Also, note that as a Limitation, Prep. Required must go on abilities individually, not at the group-level of Alternate abilities.
Maybe Compartmentalized Mind would allow for more than one ability to be in a state of 'prepared'. Last edited by Donny Brook; 01-18-2021 at 12:59 PM. |
01-19-2021, 07:03 AM | #7 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Preparation Required vs. Alternate Ability
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Flight
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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01-19-2021, 09:18 AM | #8 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Preparation Required vs. Alternate Ability
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01-19-2021, 11:38 AM | #9 |
Join Date: Aug 2018
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Re: Preparation Required vs. Alternate Ability
F129 talks about using Preparation Required for Magery in the right column.
If you did that directly I think it would be like "I have a minute's worth of Magery and then need to do rituals to prep another minute's worth" This doesn't actually seem to be the approach taken. Instead there are 3 paragraphs with alternative ones. 1) applying it to Modular Abilities: AFAIK this means "I have one minute's time to rearrange my abilities before I need to do prep to regain the ability to spend time rearranging abilities". You would then use whatever time the MA variant called for, modified by Reduced Time or Takes Extra Time as usual? 2) Restructurable Magery, which F130's Behind the Curtain explains is taking Divided Magery (equivalent to One College in pricing) then buying an inverse "Not Divided" enhancement as a limitd enhancement reduced in price using Preparation Required. 3) the weirdest least canon-adjacent thing I don't even have a name for (directly before the Restructurable Magery heading) which actually seems like it adds BENEFITS to normal spellcasting since it allows you to cast ANY spell in a single Concentrate maneuver so long as you prepped all it's normal castnig requirements ahead of time. This seems like it steps on the toes of "Hang Spell" and rubs me the wrong way. If you were to allow the effect of (3) without casting Hang Spell I would think it should require using Trading Energy for Enhancements (T39) to buy either Triggered Delay (B139 +50%) or Delay, Supernatural (PU4p18 +100%) and to prevent this from being abused to prep unlimited spells, this should count as a "spell on" until it goes off. To avoid that via "Maintain Spell" probably means we should assign it a duration. Given that "Temporary Enhancements" in Powers last one-minute increments that seems like an okay thing. Allowing TE rules to be used on spells would be another interesting option. Basically you wouldn't penalize the spell at all, but would require the usual setup (Concentrate maneuver, spend FP, will roll) for adding temporary enhancements to it as if it were an ability. Blending these into a single expenditure of FP and a single skill roll as Thaumatology does is kind of similar to what Psionic Powers did when it tweaked the Temporary Enhancements rules into creating psi-techniques. It gave an option for TE to be applied faster (no need for a prep Concentrate) but also made enhanced techniques harder (stack penalties) |
01-19-2021, 12:48 PM | #10 | |||
Join Date: May 2012
Location: New Hampshire, USA
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Re: Preparation Required vs. Alternate Ability
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