01-15-2021, 07:46 AM | #1 |
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
|
GURPS pitch to d20 players
I’m writing a pitch to my current group of d20 players. Most have never played GURPS (with one notable exception). I’m trying to get them excited to try a new system, so I’m trying to write the best points of the GURPS vs d20 debate.
What am I missing? - - - My preferred system is GURPS, and I want to run Dungeon Fantasy Roleplaying Game. Here are some of the reasons why I like GURPS
- - - After editing: My preferred system is GURPS, and I want to run Dungeon Fantasy Roleplaying Game. Here are some of the reasons why I like GURPS
__________________
Demi Benson Last edited by DemiBenson; 01-15-2021 at 09:17 AM. Reason: Showing edited version below |
01-15-2021, 08:25 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: GURPS pitch to d20 players
You missed the immersive quality:
When you get hit by an attack, it feels like your character got hit by an attack. Instead of having a vague Armor Class, you know whether you blocked the attack, dodged it, or just had good enough armor. When you go shopping for weapons, the prices hang together. Also, it does things other than fantasy, and does them well. I think you misstep by emphasizing the min-max as the first thing. You can min-max in gurps, its just harder. Its also the sort of thing that a GM cares more about than players (unless you know your players will really like that bullet). The classic selling point is flexibility: you can play anything (the third bullet)
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-15-2021, 08:31 AM | #3 | |
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
|
Re: GURPS pitch to d20 players
Quote:
The group I’m in are all pretty good about immersion already, but it can’t hurt to add it in. I put min-maxing first because it’s one of the biggest annoyances I have with modern d20. But you make a great point that it’s not GURPS’ biggest selling point.
__________________
Demi Benson Last edited by DemiBenson; 01-15-2021 at 08:36 AM. |
|
01-15-2021, 10:59 AM | #4 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
|
Re: GURPS pitch to d20 players
Quote:
If I may, here are the points I would bring up, in order: The Dungeon Fantasy RPG is a gateway to GURPS. I want to play it instead of D&D because...
|
|
01-15-2021, 02:42 PM | #5 | ||
Join Date: May 2010
|
Re: GURPS pitch to d20 players
Quote:
Quote:
I would not mention min-maxing at all. While the most abusive stuff is non-obvious, I'd argue the same is true of the most abusive stuff in D&D. And at a more basic level, it's easy for new players to wind up building characters who aren't nearly as effective as they hoped—say trying to build a Martial Artist to be a kicking machine who can go toe to toe with a Knight, rather than focusing on subtler aspects of Chi skills and abilities. |
||
01-15-2021, 04:34 PM | #6 |
Join Date: Aug 2007
Location: Denver, CO
|
Re: GURPS pitch to d20 players
I feel you're missing a big point: consistancy. Powers and abilities largely work in the same ways. This means you won't suddenly "level up" and have to learn a new kind of mechanic with new dice and an opponent won't have an ability from nowhere unless it's PLOT dictated. Likewise, we don't have the power-inflation problems that plague DnD where the latest book introduces some new overpowered mechanic that everyone needs.
|
01-15-2021, 07:31 PM | #7 |
Join Date: Oct 2015
Location: New England
|
Re: GURPS pitch to d20 players
Don't forget the fact that, rather than waiting forever to level up at which time your character suddenly get a better in a whole bunch things, they can evolve steadily in small increments (if that's how you want to spend earned CP), and you can have them grow in ways that respond to your game rather than in predetermined ways baked into the system.
|
01-15-2021, 07:53 PM | #8 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: GURPS pitch to d20 players
Quote:
The Classic Bestiaries are similarly easy to convert: *ST10+: Fourth Edition ST = square root of (10 x Third Edition ST) *Dodge: Ignore PD and add 3 to score *HT: read as HT/HP with the HP figured off of ST. Yet GURPS is insanely flexible - you can make tweeks within the system and not have things break. Don't like the "core" magic system? There is Ritual Magic or Rune Magic. Want to recreate a magic system from particular world? GURPS Thaumatology is there to help (See Slayers Magic for an example of this) Combat is similarly modular - it can be as detailed or as simple as you want. There is even the Very Basic Melee Combat mechanic if you want to have something akin to D&D like combat.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
01-15-2021, 09:58 PM | #9 |
Join Date: Aug 2004
Location: Saskatoon, SK
|
Re: GURPS pitch to d20 players
Not the best one, IMO, GCA, but it's cheap at $15 with no further cost to support virtually every book published.
If you have players who like classes like the Battlemaster fighter, I would target them. I think GURPS has the finest tactical combat system I have ever seen in an RPG. Very few options for weapon combat are hidden by a "paywall" of feats or levels. If you have sufficient skill, you can choose between multiple attacks, hit location, deceptive attacks, or all at the same time. You can Feint, just defend, etc. I've won over some D&D players that way. Players of non- and semi-casters have a lot to gain from DF.
__________________
MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
01-15-2021, 11:43 PM | #10 |
Join Date: Mar 2013
|
Re: GURPS pitch to d20 players
There are also quick contests, which are less tightly tied to skills. For example, magic and psionic rolls use the Rule of 16 (by default).
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
|
|