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Old 01-19-2018, 08:32 AM   #1
Walrus
 
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Default [Powers] Warp under the hood mechanics

Hello.

I'd like to know what is inner mechanic of Warp modifiers.

Particulary, how one could build an ability with the same mechanics of time spent and skill bonus/penalty.
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Old 01-19-2018, 01:46 PM   #2
sir_pudding
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Default Re: [Powers] Warp under the hood mechanics

(Reliable +10, +50%; EITHER Hard to Use -21, OR Immediate Preparation Required, 8 hours -32%;Variable + 5%) would be +23%, if it were allowed at all (it's not, Hard to Use is incompatible with Reliable, and maxes at -12 besides), which suggests:

Preparation Time

+25%
This ability, which must already have an activation roll (including Requires (Attribute) Roll or Unreliable), uses the Preparation Time table for Warp (p. B98).

Last edited by sir_pudding; 01-20-2018 at 12:45 AM.
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Old 01-19-2018, 11:26 PM   #3
Walrus
 
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Default Re: [Powers] Warp under the hood mechanics

Quote:
Originally Posted by sir_pudding View Post
Preparation Time[/B]
+20%
This ability, which must already have an activation roll (including Requires (Attribute) Roll or Unreliable), uses the Preparation Time table for Warp (p. B98).
Thanks. But there's Variable component there, so it adds at least +5%. But then it's 25-30% anyway.
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Old 01-20-2018, 12:43 AM   #4
sir_pudding
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Default Re: [Powers] Warp under the hood mechanics

Quote:
Originally Posted by Walrus View Post
Thanks. But there's Variable component there, so it adds at least +5%. But then it's 25-30% anyway.
Oops. I fixed it.

Note that isn't exact anyway because 10-21=-11 not - 10. It's certainly close enough. Rounding up to +25% for that extra +1 is probably right now that I think about it.
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