Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 10-11-2020, 10:18 AM   #1
larsdangly
 
Join Date: Dec 2017
Default Fnordcon AARs?

Hi everyone; I was in on Fnordcon for part of the day but couldn't fit the TFT panel into my Saturday schedule. I could see through the feed that lots of upcoming projects were discussed, perhaps including some that are not yet in the official lineup. Anyone want to offer a brief synopsis?
larsdangly is offline   Reply With Quote
Old 10-11-2020, 10:47 AM   #2
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Fnordcon AARs?

Harvest of the Dark Forest AAR:
  1. Discovered a hidden wizard in the village.
  2. Noticed that strange things were happening in the woods.
  3. Avoided being carved up by a pumpkin.
  4. Avoided the killer crabgrass that SJ suggested.
  5. Were playing with some sick puppies when time was called.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 10-11-2020, 10:53 AM   #3
Terquem
 
Join Date: Apr 2018
Location: Idaho Falls
Default Re: Fnordcon AARs?

Talked about the upcoming Old School Monster book

There will be cards to go with the book

There is a need for adventure submissions - 2,000 to 2,500 word submissions will be part of a new format, a three fold, heavy stock item that will be sold in adventure sets I think, and there is a need for larger word count adventures. Mr. Jackson mentioned 9,000 words was a good target

There may be miniatures in the future but that is not in development at this time

There was some talk about sizes of the play mats and there is a promise that there are more play mats to come
Terquem is offline   Reply With Quote
Old 10-11-2020, 10:57 AM   #4
Terquem
 
Join Date: Apr 2018
Location: Idaho Falls
Default Re: Fnordcon AARs?

There was a sort of confused discussion about the contrast between "long adventure/campaign adventure" books and setting books. The folks at Steve Jackson Games seem to be of a mind that adventure books of the kind suggested (similar to such things as the Gloomhaven campaign, or Pathfinder Adventure Paths) are not the sort of things they think are in the future of The Fantasy Trip, and there were some expressed opinions that those types of products were "too rail-roady." The designers seem to favor setting books which give, in their opinion, several adventure hook options and possible quest tie ins. It seems that a setting book could be a starting point for a free lance short adventure submission and you would be knocking on the right doors.
Terquem is offline   Reply With Quote
Old 10-11-2020, 11:55 AM   #5
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Fnordcon AARs?

The direction Terquem mentions sounds great. I guess I'm not alone in wanting to broadly direct the campaign and use adventures only for ready-made bits and pieces rather than long story arcs.

To be honest, I haven't used any drop in adventures yet and read them more for the ideas than anything else.
phiwum is offline   Reply With Quote
Old 10-11-2020, 02:35 PM   #6
larsdangly
 
Join Date: Dec 2017
Default Re: Fnordcon AARs?

Sounds like the discussion of adventures had what I would say is a close call but a good outcome! Personally, I can't think of any single thing that could tank the quality of the excellent TFT product line ... with the possible exception of turning to 'adventure path' style adventures. Solo's have to be fairly linear and pre-programmed; that is just what you sign up for with that format. But everything else should stick with the current model of supporting sandbox style play with whatever kind of approach best suits your group.

I guess a sufficiently small adventure is in its own way a 'railroad' because it presents just a few events or scenes. But my hope is anything longer than this stays as a few hooks, some creative NPCs, places and things, and the rest is up to you.

Finally, I would say they've proven they can really deliver the goods with small adventures and setting books, and they should just continue to do what works in those departments, focusing on keeping the details of the content creative and fresh. But the third sort of thing they might do - longer-format labyrinths (or similarly grand adventure locations) has yet to be tried. I have a lot of things like this in my own campaign notes, but I don't have the time and bandwidth to organize that stuff into publication ready materials.
larsdangly is offline   Reply With Quote
Old 10-11-2020, 02:39 PM   #7
larsdangly
 
Join Date: Dec 2017
Default Re: Fnordcon AARs?

Quote:
Originally Posted by phiwum View Post
The direction Terquem mentions sounds great. I guess I'm not alone in wanting to broadly direct the campaign and use adventures only for ready-made bits and pieces rather than long story arcs.

To be honest, I haven't used any drop in adventures yet and read them more for the ideas than anything else.
I have used about half of the 'drop in' official adventures published to-date, and I find them to be both very good in quality and really easy to integrate with my ongoing campaign. It is important to me that they continue to be fun, as a self contained evening of play, and that they continue to be easily molded to whatever corner of Cidri each GM wants to cultivate.

The things I use way more than I expected I would are the cards! I use 3-4 different card types nearly every time I play, and I've dipped deeply into pretty much everything that came with DoD.
larsdangly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.