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Old 08-12-2014, 07:41 PM   #381
Christopher R. Rice
 
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Default Re: Ravens N' Pennies - GURPS Content Posts

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Originally Posted by Kalzazz View Post
So I do, so I do!

I just like trying to give feedback on what ideas inspire ideas for hopeful future discussions or whatever and all! Not trying to pan your ideas, you've certainly had cooler ones than I've ever had (if it wasn't for your and Doug's recent posts, I probably wouldn't have remembered Evaluate if someone asked me to name all the GURPS manuevers!)

Sides, I like this thread, so posting my comments moves it to the top for more people to see it and reply to it! (mods, this is a joke, please don't smite me!)
Hehe. Evaluate is something I've seen used - but Deceptive Attacks and Feints are more popular. Evaluate needs something to spice it up.

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blame me. It's the training bonus progression from the last gasp and technical grappling.
I should put a note on that - it is a modified training bonus progression. Apologies. Wasn't trying to rip your idea off.
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Old 08-12-2014, 07:50 PM   #382
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Don't worry, I do! I should probably get around to contributing to the 'What would you want in GURPS 5e' thread currently ongoing, but if I did it would include 'less based on relative to attribute stuff, more 3e style 'total skill / 5,8,whatever' stuff'

Though Ill admit even I am not wholly immune to its horrid allure, I've played around some with with people Trained ST for melee and bows just as a 'here, do more damage with more range' thing, and haven't found it to break anything or do anything evil (note! This is in addition to weapon master / strongbow etc, not as a substitute for it. So the effect was to take a ST 13, Striking ST (Bows Only) 2, Strongbow, Elven Composite bow wielding archer who had 14 DX, 20 Bow from doing 2d+6 wallop to doing 2d+7 wallop . . . so it wasn't a particular game changer, but made the archer feel like was getting just a little bit of extra special coolness from buying up his skill so what not)
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Old 08-12-2014, 08:00 PM   #383
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Default Re: Ravens N' Pennies - GURPS Content Posts

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Originally Posted by Ghostdancer View Post
Hehe. Evaluate is something I've seen used - but Deceptive Attacks and Feints are more popular. Evaluate needs something to spice it up.

I should put a note on that - it is a modified training bonus progression. Apologies. Wasn't trying to rip your idea off.
Not at all. It's part of the optional GURPS canon now.
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Old 08-12-2014, 08:00 PM   #384
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I think I've seen Evaluate used once (was actually in a Technical Grappling practice fight interestingly enough!)

Feints rarely seen, but with the potential for epic splashy impact such that they are semi often vividly remembered

Deceptive attacks, all the time! Extremely popular! Popular even when there is no reason to use them!

DM - 'The Wolfman attacks you going All Out!'
(PC defends nicely)
Player - 'I attack! Deceptive -4, potential hit!'
DM - 'You hit! Also roll a Perc check!'
Player makes perc check and rolls damage
DM - 'You think Deceptiveness is wasted on the Berserk Wolfman, it is busy going All Out!'
Wolfman attacks and such, and now it is PCs go again!
Player - 'Deceptive -4 Attack!'
DM - ' . . . . '

I have trained them to well that Deceptive Attacks are there friends, now only if I could teach them the awesomeness of Telegraphic attacks when the enemy has gone All Out
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Old 08-12-2014, 08:06 PM   #385
Christopher R. Rice
 
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Default Re: Ravens N' Pennies - GURPS Content Posts

Quote:
Originally Posted by Kalzazz View Post
Don't worry, I do! I should probably get around to contributing to the 'What would you want in GURPS 5e' thread currently ongoing, but if I did it would include 'less based on relative to attribute stuff, more 3e style 'total skill / 5,8,whatever' stuff'

Though Ill admit even I am not wholly immune to its horrid allure, I've played around some with with people Trained ST for melee and bows just as a 'here, do more damage with more range' thing, and haven't found it to break anything or do anything evil (note! This is in addition to weapon master / strongbow etc, not as a substitute for it. So the effect was to take a ST 13, Striking ST (Bows Only) 2, Strongbow, Elven Composite bow wielding archer who had 14 DX, 20 Bow from doing 2d+6 wallop to doing 2d+7 wallop . . . so it wasn't a particular game changer, but made the archer feel like was getting just a little bit of extra special coolness from buying up his skill so what not)
I've considered allowing it for those who took a perk to do it.

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Originally Posted by DouglasCole View Post
Not at all. It's part of the optional GURPS canon now.
After reviewing your post, I see it's very similar to what I posted. Seeing as I wasn't doing any blog-checking (I poked in on the forums via my tablet) I'm going to chalk it up to "parallel thinking." Besides, if we both came up with the near-exact same method independently there must be something there, right?

Quote:
Originally Posted by Kalzazz View Post
I think I've seen Evaluate used once (was actually in a Technical Grappling practice fight interestingly enough!)

Feints rarely seen, but with the potential for epic splashy impact such that they are semi often vividly remembered

Deceptive attacks, all the time! Extremely popular! Popular even when there is no reason to use them!

DM - 'The Wolfman attacks you going All Out!'
(PC defends nicely)
Player - 'I attack! Deceptive -4, potential hit!'
DM - 'You hit! Also roll a Perc check!'
Player makes perc check and rolls damage
DM - 'You think Deceptiveness is wasted on the Berserk Wolfman, it is busy going All Out!'
Wolfman attacks and such, and now it is PCs go again!
Player - 'Deceptive -4 Attack!'
DM - ' . . . . '

I have trained them to well that Deceptive Attacks are there friends, now only if I could teach them the awesomeness of Telegraphic attacks when the enemy has gone All Out
My players love using Deceptive Attack, hell, one of my players made a charm she attached to her sword that gave her a +5 to all rolls made to use the sword as well as a temporary enhancement to the swords damage and balance. She then poured all the bonuses into Deceptive Attack and aimed for the Vitals or the Head. Nasty, nasty combo.
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Old 08-12-2014, 08:15 PM   #386
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You can use RPM to both A - I grant bonuses to use my sword, and B - I improve the balance of my sword (which if were talking about the GURPS 'Balanced' trait or related, means 'I am more skillful with this!'), doesn't this run afoul of 'you can only benefit from the shiniest bonus'?

Note - I've always been fascinated at the trade off between 'I throw more attacks using rapid strike' or 'I throw a more deceptive attack' as 'ways I can try to get past my foes defenses', so my Weapon Master sorts tend to randomly alternate between deceptive attacks or attack barrages. The ability to have two different approaches to getting past defenses adds a lot of amusement to the game, since there isn't (at least readily obviously) the One True Attack Pattern some other games seem to slide into

Unless your a Dual Weapon Attack specialist, buying up the DWA technique tends to lock you into 'I wanna DWA!'

Last edited by Kalzazz; 08-12-2014 at 08:18 PM.
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Old 08-12-2014, 08:19 PM   #387
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Default Re: Ravens N' Pennies - GURPS Content Posts

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Originally Posted by Kalzazz View Post
You can use RPM to both A - I grant bonuses to use my sword, and B - I improve the balance of my sword (which if were talking about the GURPS 'Balanced' trait or related, means 'I am more skillful with this!'), doesn't this run afoul of 'you can only benefit from the shiniest bonus'?
It's two completely different subjects. One of them is the sword wielder and the other is the sword. I charged a Lesser Control Magic effect to link the charms so they'd go off when one was activated.
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Old 08-12-2014, 08:22 PM   #388
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Default Re: Ravens N' Pennies - GURPS Content Posts

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Originally Posted by Kalzazz View Post
Note - I've always been fascinated at the trade off between 'I throw more attacks using rapid strike' or 'I throw a more deceptive attack' as 'ways I can try to get past my foes defenses', so my Weapon Master sorts tend to randomly alternate between deceptive attacks or attack barrages. The ability to have two different approaches to getting past defenses adds a lot of amusement to the game, since there isn't (at least readily obviously) the One True Attack Pattern some other games seem to slide into

Unless your a Dual Weapon Attack specialist, buying up the DWA technique tends to lock you into 'I wanna DWA!'
My players either go for a ton of attacks or one REALLY good one. Either way they like taking people out as fast as possible. One of my players created a ninja who, I kid you not could Rapid Strike nine times and just utterly decimate a given group of foes. Bought his FP up so he could use Flurry of Blows and it went from there.
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Old 08-12-2014, 08:23 PM   #389
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Neat, more RPM lore goodness! I will definitely remember this happy funness (the idea of linked Charms is certainly an intriguing one, I'm not sure what I would do there)

I accidentallly hit reply to soon on my last post, so had to edit in more stuff on Deceptive Attack and friends you might not have seen since you replied at warp speed
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Old 08-12-2014, 08:26 PM   #390
Christopher R. Rice
 
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Default Re: Ravens N' Pennies - GURPS Content Posts

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Neat, more RPM lore goodness! I will definitely remember this happy funness (the idea of linked Charms is certainly an intriguing one, I'm not sure what I would do there)

I accidentallly hit reply to soon on my last post, so had to edit in more stuff on Deceptive Attack and friends you might not have seen since you replied at warp speed
I already replied. As you can see. I am ninja.
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