09-16-2014, 12:43 PM | #11 | |
Join Date: Jun 2013
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Re: [LT] Silk vs Piercing
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Indeed. The issue at hand is that there's a lot of things that fall under the umbrella of "Piercing" with an effect that's more like "Impaling with a lower Wounding Modifier," or that is really more akin to Crushing than Piercing (if short shield spikes are Crushing - likely a reference to their low penetration - sling bullets arguably should be as well). More consistency would be welcome, although I doubt there are many cases where the exact nature of the Piercing attack is anywhere close to game-breaking. |
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09-16-2014, 01:30 PM | #12 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [LT] Silk vs Piercing
I'm sure I saw an optional rule of changing slings to crushing damage. If going fast enough, then by definition they're bullets and therefore piercing.
Though that does make me wonder at what force they make the switch. My long armed giants might approach that point.
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09-16-2014, 02:08 PM | #13 |
Join Date: Jul 2008
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Re: [LT] Silk vs Piercing
And armor, like DR in general, can be conditioned on the source or nature of the damage in other ways than being based on the damage type...but it's frequently based on the damage type.
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09-16-2014, 06:08 PM | #14 | |
Join Date: May 2005
Location: Oz
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Re: [LT] Silk vs Piercing
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The duellist in question would have had his handkerchief folded up in his pocket. When I fold mine they end up sixteen layers thick. So the bullet (having luckily hit the bloke over the pocket he had his hankie in) would have had to penetrate a layer of woollen suiting material, then the lining of the pocket, then perhaps sixteen layers of silk handkerchief, then the lining of the pocket again, then the canvas or buckram interlining of the man's coat, then the lining of his coat, then perhaps another layer of suiting and another of lining making up his waistcoat, then his silk or linen shirt, and then probably an undershirt. Two layers of woollen suiting, one of buckram, twenty of silk, one of linen, and one of flannel — it's not a huge surprise that that stopped a fairly slow soft lead bullet from a black-powder cartridge pistol. And it's a flimsy basis on which to ascribe wonderful properties to a single-layer silk shirt.
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09-17-2014, 05:33 AM | #15 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [LT] Silk vs Piercing
That's certainly a nice way to handle things from a Powers perspective. It makes weapon statlines significantly more fussy, though. Might need to write up the same ten-ish standard damage types from modifiers and give them short aliases as now.
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09-17-2014, 10:59 AM | #16 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [LT] Silk vs Piercing
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09-17-2014, 12:48 PM | #17 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [LT] Silk vs Piercing
Quote:
(Also feels like coming full circle, mostly.) |
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09-17-2014, 03:22 PM | #18 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [LT] Silk vs Piercing
I've mentally categorized the damage types as a grid, with area of effect on one side and mechanism of damage on the other.
Area
Resulting in these categories: [Energy, Broad] Burning Damage (Fire) [Energy, Narrow] Burning, tight beam (laser) [Disperse, Broad] Corrosive Damage. [Disperse, Narrow] ??? [Smash, Broad] Crushing Damage [Smash, Narrow] Peircing Damage (all sizes) [Separate, Broad] Cutting Damage [Separate, Narrow] Impaling (needs variable sizes) [Metabolic, Broad] Toxic Damage [Metabolic, Narrow] ??? Some categories don't seem to be represented, and I agree corrosive would probably fit as enhancement better. |
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low tech, piercing, silk |
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