08-06-2012, 08:29 AM | #161 |
Join Date: Apr 2005
Location: st louis mo
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Re: Combat Maneuvers Cheat Sheet
I am curious, has anyone compiled any cheat sheets printed horizontally?
i could make great use of something like that!
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08-07-2012, 02:50 AM | #162 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Combat Maneuvers Cheat Sheet
I currently do not have a plan to update my sheets to landscape. But your request is noted (As I myself have bought a landscape GM screen...).
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08-07-2012, 05:03 AM | #163 |
Join Date: Aug 2012
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Re: Combat Maneuvers Cheat Sheet
I'm still really new to this game so bear with me if you will, and I'm also new to cheat sheets and other players supports.
So I downloaded the file and I'm wondering if this is a file for players to read upon or is it something you actually patch into another program and it will do all the combat calculation for you? Last edited by Deadite; 08-07-2012 at 05:18 AM. |
08-07-2012, 05:37 AM | #164 | |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Combat Maneuvers Cheat Sheet
Quote:
I use the Cheat Sheet as a reference for the numerous combat options GURPS offers. During play I as a gm or my players will - hopefully before their turn starts - look up stuff they didn't know by heart. On the front page, in the red box, you have all the Maneuvers existing in GURPS Combat. In the light red section of the red box, are attack options. In the red extra effort section you can find those combat options that require you to pay an FP to be use. In the blue box below, you have Active Defense options - things you can do if you get hit in combat. In the blue extra effort section you can find all those defense options that cost FP to use. On the back side you can find a hit location and damage modifier table for humanoids. This is a combined hit location table from Basic Set, Martials Arts, Low-Tech and Horror. If you get his in a specific location on your body, you can look up the effects there. Then there's a critical hit and miss table as well as a speed range table. Last but not least, there's a section explaining all the ranged and melee weapon statistics. I hope this helps? Cheers Onkl |
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08-07-2012, 06:13 AM | #165 | |
Join Date: Aug 2012
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Re: Combat Maneuvers Cheat Sheet
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Thank you for doing this (: |
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08-07-2012, 06:35 AM | #166 | |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Combat Maneuvers Cheat Sheet
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Try to play a GURPS Lite game first and add additional combat options over time. Else, it is likely to lead to slow combat and frustration. In my case, it did :) Cheers! |
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08-07-2012, 07:01 AM | #167 | |
Join Date: Aug 2012
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Re: Combat Maneuvers Cheat Sheet
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Like, force players to build a special ability into a poorer combat maneuver? Something dominating, like AoA to teleport your opponent into the dragon's lair. Instead of rolling for damage, you roll for succeeding the spell. |
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08-07-2012, 07:25 AM | #168 | |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Combat Maneuvers Cheat Sheet
Quote:
Now to your question: There are certainly people out there that use custom maneuvers, I am not one of them. I would say that it is not something that GURPS players usually do, but then I do not know all the GURPS players. RAW (rules as written) when casting a spell in combat, a wizard will choose a concentrate maneuver to cast a spell. Last edited by Onkl; 08-07-2012 at 07:25 AM. Reason: error... |
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08-26-2012, 11:38 PM | #169 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: Combat Maneuvers Cheat Sheet
Quick question: where did you find the Digestive Tract hit location?
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08-26-2012, 11:39 PM | #170 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Combat Maneuvers Cheat Sheet
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Tags |
combat, game aid, game aids |
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