06-24-2020, 02:28 PM | #1 |
Join Date: Sep 2018
Location: North Texas
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Swift Strike
Earlier I made an offhand comment on this idea in another thread, so I suppose I should provide some additional details.
In my game, I decided that specific melee weapons (mostly light) would be capable of additional attacks in the same way that bows are. These weapons have been given a trait called swift strike (much like how only certain weapons can perform sweeping blows). The weapons are:
*These weapons are specifically sized/weighted for half-hex figures (halflings, goblins, etc.).
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
06-24-2020, 02:37 PM | #2 |
Join Date: Oct 2015
Location: New England
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Re: Swift Strike
Interesting idea. Is the second attack at any downward DX adjustment?
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06-24-2020, 02:44 PM | #3 |
Join Date: Jul 2018
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Re: Swift Strike
I'd consider adding saber to your list.
https://www.youtube.com/watch?v=r8Qt_9OpgYw He's averaging @3 cuts per second. |
06-24-2020, 02:49 PM | #4 | |
Join Date: Sep 2018
Location: North Texas
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Re: Swift Strike
Quote:
Another idea I considered (but later rejected) would be to require WEAPON EXPERTISE or a similar advanced weapon talent as a prerequisite.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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06-24-2020, 03:30 PM | #5 |
Join Date: Sep 2018
Location: North Texas
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Re: Swift Strike
Now that I consider the penalty idea, however, I do like the effect of having those second attacks come later in the adjDX order of actions (for arrows as well).
I'll need to start playtesting that change.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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