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Old 06-24-2020, 02:28 PM   #1
TippetsTX
 
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Default Swift Strike

Earlier I made an offhand comment on this idea in another thread, so I suppose I should provide some additional details.

In my game, I decided that specific melee weapons (mostly light) would be capable of additional attacks in the same way that bows are. These weapons have been given a trait called swift strike (much like how only certain weapons can perform sweeping blows).

The weapons are:
  • Dagger (if adjDX is 12 or higher)
  • Faen Blade* (if adjDX is 13+)
  • Rapier (if adjDX is 14+)
  • Club/Baton (if adjDX is 13+)
  • Short Staff* (if adjDX is 15+)
  • Quarterstaff (if adjDX is 15+)
  • Javelin (if adjDX is 14+) not thrown, obviously

*These weapons are specifically sized/weighted for half-hex figures (halflings, goblins, etc.).
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Old 06-24-2020, 02:37 PM   #2
Shostak
 
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Default Re: Swift Strike

Interesting idea. Is the second attack at any downward DX adjustment?
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Old 06-24-2020, 02:44 PM   #3
Jeff Lord
 
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Default Re: Swift Strike

I'd consider adding saber to your list.

https://www.youtube.com/watch?v=r8Qt_9OpgYw

He's averaging @3 cuts per second.
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Old 06-24-2020, 02:49 PM   #4
TippetsTX
 
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Default Re: Swift Strike

Quote:
Originally Posted by Shostak View Post
Interesting idea. Is the second attack at any downward DX adjustment?
I've been playing w/o one, but I wouldn't make it more than -2 DX if I was to apply a penalty. It certainly shouldn't have the same minus as using an off-hand weapon (-4 DX) I think.

Another idea I considered (but later rejected) would be to require WEAPON EXPERTISE or a similar advanced weapon talent as a prerequisite.
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Old 06-24-2020, 03:30 PM   #5
TippetsTX
 
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Default Re: Swift Strike

Now that I consider the penalty idea, however, I do like the effect of having those second attacks come later in the adjDX order of actions (for arrows as well).

I'll need to start playtesting that change.
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