06-21-2020, 05:08 PM | #1 |
Join Date: May 2018
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Nerfing triple damage
Personally, I think triple damage is excessive and toasts PCs too often. What about this:
4: max damage (roughly double average damage) 3: add max damage (roughly triple average damage) These are still very good results and they have a bonus of being potentially faster to compute... |
06-21-2020, 05:16 PM | #2 |
Join Date: May 2018
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Re: Nerfing triple damage
Maybe great swords make even this nerfing too much, I dunno...
But the Legacy ST 0 rules should at least help with that, I think... |
06-21-2020, 05:31 PM | #3 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Nerfing triple damage
What about:
Double damage = +1d Triple damage = +2d |
06-21-2020, 05:59 PM | #4 |
Join Date: Sep 2018
Location: North Texas
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Re: Nerfing triple damage
Triple ones = x2 damage plus a critical effect.
Critical effects may include results such as...
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
06-21-2020, 09:09 PM | #5 |
Join Date: May 2015
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Re: Nerfing triple damage
I've never thought the double or triple damage results were problems, and did not see excessive PC death due to them.
I also don't particularly get why the original suggestion is thought to help a whole lot. I guess someone's seen a few cases of triple damage hitting PCs with 2-die or greater weapons that then also rolled high damage amounts which were tripled. In that case, I would say you just had more than your share of rolling that way. I would also suggest doing the way we usually have done double and triple damage (just because it gives more grainy results, and is fun): roll double or triple dice. e.g. 3d-1 tripled is 9d-3. That would also tend to give you more moderate damage rolls, and it also means fewer cases of rolling double/triple but then getting a really low roll... ... and most importantly, you get to roll more dice at once, so you get a visceral experience of the extra dice. |
06-21-2020, 10:28 PM | #6 |
Join Date: Dec 2017
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Re: Nerfing triple damage
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06-22-2020, 07:40 AM | #7 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Nerfing triple damage
I agree that 2x and 3x damage are a problem. I think the problem is that they are not something the player can do anything about. They aren't really avoidable (fighters can't reasonably avoid getting attacked, not and leave the game much fun) and they can't really be mitigated (once you've been hit it's mostly too late). Nor are they anything the attacker can work to achieve. So they're just a random thunderbolt that drops on someone's head, and if we wanted to play Blackjack we could.
That's in the spirit of the new pole weapon rules, and the new shrewd attack rules, and probably quite a good idea. Another issue with the 3/4/5 rolls is that they don't care what your DX is, cf. the famous flinger. I've toyed with saying that you can't get the 3/4/5 if you voluntarily took a penalty (e.g. for an aimed shot) but you can if you're suffering involuntary penalties (e.g. for blur). |
06-22-2020, 07:51 AM | #8 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Nerfing triple damage
Quote:
It scales, just in a different way: Current rules on a triple (I know you don't actually roll this many dice, just triple the rolled number): 1d weapon = 3d damage 2d weapon = 6d damage 3d weapon = 9d damage Proposed scale on a triple: 1d weapon = 3d damage 2d weapon = 4d damage 3d weapon = 5d damage Just seems a bit less extreme. As things stand if someone hits you with a battleaxe for a triple the damage range is 9-54 points! Under the alternative system it would be 5-30, which is still considerable but not so insane. |
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06-22-2020, 08:23 AM | #9 |
Join Date: Oct 2015
Location: New England
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Re: Nerfing triple damage
I've always considered 2x and 3x damage to be fun features of the game. Who doesn't love having their character rolling double or triple damage? However, it's not quite as much fun when the damage is coming at you. So, one question is: do you want to nerf it globally or just for the GM's rolls? Either way, one solution that provides both tactical and narrative possibilities would be for rolls of 4 to knock the victim down, and rolls of 3 knock them unconscious.
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06-22-2020, 12:19 PM | #10 | ||
Join Date: May 2015
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Re: Nerfing triple damage
Quote:
It also seems to me that removing the possibility of double and triple damage would cause several problems and make combat more predictable and less interesting. To me, rare unexpected high-damage results are a good thing, and one of the few things that poses a threat to stacked high-armor targets. Quote:
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