Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-21-2011, 03:49 PM   #1
Praxian
 
Praxian's Avatar
 
Join Date: Jul 2005
Location: NW Indiana
Default Spellfire Translation

Working on making a gurps-style spellfire setup.

So far, on working on the basics I have for the basic absorption of spells as this:

DR:
Absorption +100%, Limited: Magic Only -40%, Magical, -10%

Energy Reserve (Magical):
Abilities Only -10%, Special Recharge -70%

From my understanding, the ER would only power Advantages that were Magical, so it would -not- power spells, right? Also, would the DR when it absorbs damage from a magical source, recharge the ER (or is that another modifier to -only- put the points into that so to speak?).

This is, obviously, the basics for most of spellfire, but it is the most important part of it too.

Anyways, thanks for checking it out!
Praxian is offline   Reply With Quote
Old 12-21-2011, 03:54 PM   #2
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Spellfire Translation

Quote:
Originally Posted by Praxian View Post
Working on making a gurps-style spellfire setup.
I have no idea what that is.
Quote:
From my understanding, the ER would only power Advantages that were Magical, so it would -not- power spells, right?
I'm fairly certain that it absolutely powers spells, otherwise it would be utterly useless in most of the places it's suggested in GURPS.
sir_pudding is offline   Reply With Quote
Old 12-21-2011, 03:58 PM   #3
Jerander
 
Join Date: Aug 2007
Location: Rochester, MN
Default Re: Spellfire Translation

Quote:
Originally Posted by Praxian View Post
Working on making a gurps-style spellfire setup.
What is "spellfire?"

Quote:
Originally Posted by Praxian View Post
DR:
Absorption +100%, Limited: Magic Only -40%, Magical, -10%

Energy Reserve (Magical):
Abilities Only -10%, Special Recharge -70%
Magic Only on DR is -20%, I believe. See Basic Set, p. 46.
Jerander is offline   Reply With Quote
Old 12-21-2011, 04:53 PM   #4
nerdvana
 
nerdvana's Avatar
 
Join Date: Nov 2006
Default Re: Spellfire Translation

Quote:
Originally Posted by sir_pudding View Post
I have no idea what that is.
Quote:
Originally Posted by Jerander View Post
What is "spellfire?"
I assume the OP means the Spellfire ability from the Forgotten Realms setting as created by Ed Greenwood himself.
nerdvana is offline   Reply With Quote
Old 12-21-2011, 04:56 PM   #5
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Spellfire Translation

Quote:
Originally Posted by nerdvana View Post
I assume the OP means the Spellfire ability from the Forgotten Realms setting as created by Ed Greenwood himself.
If it's limited to powering a specific Power as it seems to be described there then it should be ER (Spellfire).
sir_pudding is offline   Reply With Quote
Old 12-21-2011, 06:28 PM   #6
knarf
 
Join Date: Aug 2004
Default Re: Spellfire Translation

The basic idea is that a Spellfire wielder can absorb the magic from a spell cast at him and use that to power his own spells or special, spellfire granted powers.

Not a bad setup, but it looks like you're only catching magic-sourced damage rather than the variety of magical effects that a spellfire wielder can absorb. I'm not sure how to build something like that, though. Maybe something with Leech or Neutralize.
knarf is offline   Reply With Quote
Old 12-22-2011, 05:47 AM   #7
Praxian
 
Praxian's Avatar
 
Join Date: Jul 2005
Location: NW Indiana
Default Re: Spellfire Translation

Thanks for the responses, and yes, I am referencing Ed Greenwoods Spellfire. :)

From what I've always understood of it, the wielder of spellfire can "absorb" magic that hit them (spells primarily, but not limited to them, and later can absorb the magic out of items and "Drain" them of their magical energies to use personally).

From the main-stream setup, obviously it'd end up being anything with the "Magical" modifier or identifier that the DR would absorb. So it'd suck up the damage to power the spellfire energies from a fireball, but if someone use a gun and shot him she'd take full damage from the bullet unless the bullet had some kind of enchantment on it from either the gun or pre-enchanting for damage / stuff.

As it pertains to getting the magic out of items, I was thinking something along those lines myself (using Leech), but I wanted to focus first on getting the "easier" one of the two in line so that I can eventually move on to that aspect.

As it pertains to -20% or -40%, I had thought it was the latter. I'll look it up later when I wake up later as I just got off work. But thanks for looking at that. :)
Praxian is offline   Reply With Quote
Reply

Tags
translation

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:04 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.