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01-28-2016, 05:05 PM | #1 |
Join Date: Feb 2009
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[Metatronic Generators, Magic] Fireball Musket
Inspired by one of my favorite old (old being relative) That Other Game books, d20 Arsenal by Perpetrated Press, which produced shoppable weaponized versions of That Other Game spells, I wanted to use some of that for my game
Now, 30lbs is to much for a rifle, and 3lbs to little, 15 pounds would be perfect, and with Interpolated values can do that http://www.ravensnpennies.com/2014/0...l#.Vqqr9lLXP4U One of the unique things about GURPS magic is A - the spell needs to be charged before use, and can charge it for up to 3 rounds of charging for a bigger boom. I am stumped on how to stat out 'can charge for 1 second and use 1 shot for 3d, 2 seconds and 2 shots for 6d, and 3 seconds and 3 shots for 9d' Any ideas? (I am not sure what the correct tag is for metatronic generators) |
01-28-2016, 05:41 PM | #2 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Metatronic Generators, Magic] Fireball Musket
For a regular power, I think Variable would allow scaling of output to energy or time.
But I must say, I love the idea for a techno-magical setting.
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01-28-2016, 06:37 PM | #3 |
Join Date: Mar 2013
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Re: [Metatronic Generators, Magic] Fireball Musket
This sort of already exists, at least for Mages, from M75: "Item; Staff or wand – the bolt is fired from the end of the item. Energy cost to create: 800; must include a ruby worth $400. Usable only by mages." Talk to your GM about the cost of a non-Mage only version. Just note that in addition to the 1-3 seconds of charging it will take another second to throw the spell. You SHOULD be able to avoid this later restriction if you have more then one action a turn, again talk to your GM
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01-28-2016, 07:20 PM | #4 |
Join Date: Feb 2009
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Re: [Metatronic Generators, Magic] Fireball Musket
Well, I am the DM, though I suspect will also wind up seeing use in other people in ours groups gaming, and I also just think it would be straight out fun to Metatronic Generator 'spellguns'
The boring 'just a straight up flings 9d damage downrange with no prep required' goes like so 9d burning 9 uses (the 'rule of 3 times 3' is in effect in the setting, so 9 is going to be a thing for it), Fast Reload -5% Magical, -10% Inaccurate -2, -10% Increased Range, 50/25 +5% Total -20% of 45, so 36 15 lbs (16.5, but DM fiat round to convenient number), requires 1 Magitek C cell, retails for 6k at TL 3+1 (6075, but round to convenient number) |
01-28-2016, 07:24 PM | #5 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Metatronic Generators, Magic] Fireball Musket
Looks good!
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01-28-2016, 07:30 PM | #6 |
Join Date: Feb 2009
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Re: [Metatronic Generators, Magic] Fireball Musket
Any idea how to pull off the '1 second charge and 1 shot for 3d, 2 second charge and 2 shots for 6d, 3 second charge and 3 shots for 9d'?
I can of course fall back on my tired and trusty standby of 'make a lawndart guestimate and roll with it', but 'something which might actually be correct' is of course cooler |
Tags |
magic, metatronic generators, pyramid 3/46 |
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