Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 05-30-2019, 07:26 PM   #1
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Machinations of the Mechanicians

I'm curious how much attention this unique (at the time) element of TFT got in people's campaigns... the Mechanician's Guild, artifacts, technology in general, etc. I don't recall it getting much love during our game sessions back in the day and I suspect that wasn't an uncommon predilection given the fact that it was an unusual aspect in most standard fantasy settings from that early era.

And for those that did embrace this element, how did (or does) it manifest in your games? Is it only in the form of advanced lost technology or is it presented as more steampunk-ish?
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
TippetsTX is offline   Reply With Quote
Old 05-30-2019, 09:08 PM   #2
JohnPaulB
 
JohnPaulB's Avatar
 
Join Date: Jan 2018
Location: Portland, Maine
Default Re: Machinations of the Mechanicians

GUNS!

Balloons & Gyrocopters.
__________________
- Hail Melee

Fantasy Chess: A chess game with combat.
Don't just take the square, Fight for it!
https://www.shadowhex.com
JohnPaulB is offline   Reply With Quote
Old 05-30-2019, 09:25 PM   #3
malchidael
 
Join Date: Jul 2018
Location: Near Milwaukee, WI
Default Re: Machinations of the Mechanicians

They didn't appear much in our gaming, although they paid quite well for the return of a Mnoren "artifact" that turned out to be a standard lightbulb.
malchidael is offline   Reply With Quote
Old 05-30-2019, 09:32 PM   #4
larsdangly
 
Join Date: Dec 2017
Default Re: Machinations of the Mechanicians

My campaigns make liberal use of blackpowder weapons, primitive telescopes, and other technologies from the latest renaissance and 17-18th centuries. These are the domains of the mechanicians.
larsdangly is offline   Reply With Quote
Old 05-30-2019, 09:52 PM   #5
Helborn
 
Join Date: Aug 2005
Default Re: Machinations of the Mechanicians

I have used both Harry Turtledove's "Agent of Byzantium," and L. Sprague DeCamp's "Lest Darkness Fall" as inspiration for how to use a Mechanician's guild. Also if you have David Hargrave's "Arduin Grimoire" and especially his Treasure cards, then you have a lot for the Mechanician's Guild to do. I never allowed the actual Treasure's to be used in the game, but as found stuff, they were great, especially since they were obviously valuable but no one had any idea how much they were worth, especially since they were often unique.
__________________
Helborn
Helborn is offline   Reply With Quote
Old 05-31-2019, 05:58 AM   #6
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Machinations of the Mechanicians

BTW, who else thinks "Machinations of the Mechanicians" is a great title for an adventure?

Premise: The Mechanician's Guild has a line on an artifact that could change the balance of power on Cidri. Will it destroy magic or merely suppress it? Either way, the Wizard’s Guild has no intention of letting those crazy gearheads get their hands on it. And regardless of which group the players are working for, there is powerful figure working from the shadows that will go to great lengths to ensure the device is never found. The race is on!
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
TippetsTX is offline   Reply With Quote
Old 05-31-2019, 01:06 PM   #7
JLV
 
JLV's Avatar
 
Join Date: Nov 2010
Location: Arizona
Default Re: Machinations of the Mechanicians

That's an great idea! Plus, you could create the first ever TFT adventure DESIGNED for two separate parties -- one, pro-gearhead, trying to get the artifact for the Mechanicians' Guild, and two, pro-Wizard, hired by the Wizards' Guild to find, and if possible, bring the artifact to the Wizards' Guild "for proper disposition," while the Cult of the Withered Hand(TM) tries to simply destroy it because if it sees the light of day, they will NEVER be able to summon their elder outsider "god" (Boss Monster plus) to Cidri!

How cool would THAT be? ;-)
JLV is offline   Reply With Quote
Old 06-01-2019, 11:42 AM   #8
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Machinations of the Mechanicians

In my game world of Goranth there is an adversarial relationship between the Scholars and the Artificers. The Scholars are all bout 'pure knowledge' while the Artificers are all about applied knowledge. If you need history or math, go to the Scholars, if you need gear or gadgets you go to the Artificers.

Mind you, magic has only just made a resurgence in the world and neither the Scholars nor the Artificers know what to do with THAT. I require that Artificers must take Smithing as a talent as well so that they can actually make their own metal bits, although a good artificer would also have Carpentry for the wood stuff and maybe Leathercraft for flexible parts.

If YOU, as the GM, want players to be interested in Mechanicians and their guild then YOU and the GM need to make it interesting and make some choices into what kinds of machinery is available. If YOU, as a player, want to explore the Mechanicians and their guild then YOU, as a player, might want to do a bit of research into the kinds of technology to encourage the GM to add.
__________________
So you've got the tiger by the tail. Now what?
KevinJ is offline   Reply With Quote
Old 06-01-2019, 11:44 AM   #9
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Machinations of the Mechanicians

Quote:
Originally Posted by TippetsTX View Post
And regardless of which group the players are working for, there is powerful figure working from the shadows that will go to great lengths to ensure the device is never found. The race is on!
By that same token, the mysterious individual might be doing all they can to make this happen.
__________________
So you've got the tiger by the tail. Now what?
KevinJ is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.