05-18-2009, 11:19 AM | #21 |
Join Date: Apr 2009
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Re: Mass Effect Sourcebook
Wouldn't this discussion be better served by taking it to a wiki somewhere? I'm not arguing that it's inappropriate for this forum, but it seems like a wiki would be a much better environment.
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05-18-2009, 11:48 AM | #22 | |
Join Date: Apr 2006
Location: Central New York
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Re: Mass Effect Sourcebook
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02-04-2010, 10:14 AM | #23 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Mass Effect Sourcebook
Well, whadayaknow. Christie is planning a campaign in the Mass Effect setting. The epoch is between the two games. Shepherd was a male, has either sacrificed the Ascension, or purposefully let it be destroyed, and has put up the sneaky diplomat into the Council.
So far Manul and I are planning two Turians, and, given that Chris isn't a very system-savvy GM, the first issue that came up are the racial templates. Here's what we came up with for Turians: Radiation Tolerance, PF2 Restricted Diet (organics are limited to dextro-amino-acids, though I'm not sure about the carbohydrates). Unusual Biochemistry Sense of Duty (The Turian Hierarchy) Honesty (Accessibility: Turian Hierarchy, -20%) Arguably Truthfulness and/or a Code of Honour. The Quarians probably have Weakness (Very Common) with a Mitigator, plus whatever talent is appropriate for their aptitude. Anybody willing to comment, improve or add templates and/or other stuff? |
02-04-2010, 11:45 AM | #24 | |
Join Date: Jun 2006
Location: Mpls, MN
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Re: Mass Effect Sourcebook
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You would probably want templates for the Krogan, Asarian, Batarian, Drell and some sort of template for Gene Improvements for biotics adepts like Jack, and Miranda. Also you may want templates for the Volus, but they seem to be added for comedic effect in the game.
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02-04-2010, 12:06 PM | #25 | |
Join Date: Jun 2005
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Re: Mass Effect Sourcebook
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My gaming groups Wiki: GURPS Star Wars house rules, example spaceships, etc. |
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02-04-2010, 12:37 PM | #26 |
Join Date: Jul 2009
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Re: Mass Effect Sourcebook
After reading the Codex entries from Mass Effect, I'd probably probably place it at TL11^, with limited energy weapons, AI, and biotech. Man-portable energy weapons don't seem to exist there, and the Council places restrictions on the other two areas.
Most of the other aspects fit pretty well, though. Mass effect technology has much the same effects as GURPS gravity control tech. The weapons are Grav Guns from UT, using ME technology to accelerate projectiles to relativistic velocities. Force screens (with the Kinetic and Velocity modifiers) are pretty common, as are "anti-gravity" vehicles. The only energy weapons I've seem them mention are point-defense laser turrets on spaceships, to destroy missiles and fighters. Spaceships use ME technology to implement both a sort of "warp drive" for travel between solar systems in the same cluster, and "jump gates" (Mass Relays) for travel between star clusters. Biotics are an application of ME technology on a personal scale, for people who happen to be born with the capability and get the necessary amplifier implants. You can model their powers as a form of telekinesis using GURPS Powers. |
02-04-2010, 04:08 PM | #27 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Mass Effect Sourcebook
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The armor closely resembles cybersuits, and the weaponry resembles grav rifles and grav pistols so closely I would have thought GURPS was ripping Mass Effect off, if it wasn't for the fact that UT came out first. Omni-tools would take a little more work, but it's really just a matter of putting lots of gadgets into one item and treating it as a cohesive whole (a useful trick in UT settings, I've found)
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02-04-2010, 04:45 PM | #28 |
Join Date: Sep 2007
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Re: Mass Effect Sourcebook
Space travel, as I recall, requires frequent stops at a large mass of some kind to discharge the buildup of the ... blah blah ions blah blah babble ... whatever it was.
I really, really like the idea of a Mass Effect sourcebook. I'm busy playing ME2 at the moment, but there's enough data in the Codex to make an ME sourcebook fairly pain-free. |
02-05-2010, 04:32 AM | #29 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Mass Effect Sourcebook
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02-05-2010, 05:02 AM | #30 |
Join Date: Jan 2009
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Re: Mass Effect Sourcebook
My conversion (using MEWiki texts only):
Volus [-40] Code of Honor (Merchantile) Dependency (Special athmosphere, Constantly) SM-2 ST-3 Wealthy Quarian [-40] ST-1 Artificer 1 Reputation -1 Restricted Diet Sense of Duty (Team) Susceptible to Disease -5 Salarian [40] ST-1 IQ+1 Combat Reflexes Deep Sleeper Less Sleep 7 (yeah, I know I can't) Photographic Memory Sense of Duty (Dynasty - by Imprint) Short Lifespan 1 Social Regard (Council Race) 1 Turian [40] ST+3 BM+1 Radiation Tolerance PF2 Restricted Diet Sharp Claws Social Regard (Council Race) 1 (btw, Molokh, why Code of Honor or Sense of Duty?) Asari [80] DX+1 Attractive (Universal) Biotic Talent 2 (Telekinesis, actually) Mind Probe (Universal, Sense-Based: Touch, Nuisance Effect (it is shameful to do this not with a sexual partner)) Social Regard (Council Race) 1 Unaging (nearly) Krogan [120] ST+5 HT+2 Will+3 BS-0.5 SM+1 DR 3 (Tough Skin) IT: No Vitals Peripheral Vision Reputation -2 Resistant to Paralysis +8 Social Regard (Feared) 2 Temperature Tolerance 1 Unaging (not actually, but in the scope of campaign, yes) Last edited by lvk; 02-05-2010 at 05:14 AM. Reason: recalculations |
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