03-17-2010, 12:42 AM | #11 | |
Join Date: Feb 2010
Location: Seattle, WA
|
Re: Altered Time Rate and Vehicle Pilots
Quote:
I could go into the campaign details, I could even go into the world physics on which these things are based. The quickest way to explain though is that this is over the top anime style mecha, not gritty mechwarrior style mecha. EDIT: To clarify the 'built as a character' bit, the mecha is a non-sapient ally. Last edited by ThomasSmith; 03-17-2010 at 12:53 AM. |
|
03-17-2010, 01:11 AM | #12 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Re: Altered Time Rate and Vehicle Pilots
Quote:
|
|
03-17-2010, 07:56 AM | #13 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
|
Re: Altered Time Rate and Vehicle Pilots
Are you trying to emulate the "trans-arm system" from Gundam 00?
__________________
Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
03-17-2010, 10:36 AM | #14 |
Join Date: Dec 2006
|
Re: Altered Time Rate and Vehicle Pilots
I would potentially allow someone with ATR to get a bonus on single skill rolls (perhaps+4, toal, not per level) when only one roll is possible but it is considered an extended fast response action.
For example while being tailed by a missile flying VERY close to a very narrow opening just before banking away to try and get the missile to crash into the opening; ATR= +4 to the final piloting roll. |
03-17-2010, 11:23 AM | #15 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: Altered Time Rate and Vehicle Pilots
My default ruling would be Muscle powered vehicles (e.g. Bicycles) can benefit from your ATR with having it itself, But self powered vehicles (e.g. Cars) will not with out ATR itself.
In your Mecha example especially given your comments about aerodynamics that in walk/running mode it would benefit from your ATR as it match the Genre convention of muscle powered, But in flight mode it would not. |
03-17-2010, 02:14 PM | #16 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
|
Re: Altered Time Rate and Vehicle Pilots
It all depends on the genre conventions you’re using.
If this is actually an over-the-top Mecha game, then there’s no reason that your pilots ATR wouldn’t affect the Mecha. Alto and Brea we’re pretty much unstoppable at the end of Macross Frontier, and Alto was just in a VF-25. The newer GUNDAM stuff would fit in this as well: GUNDAM 00, GUNDAM Seed, GUDNAM Seed Destiny. Those Mecha are designed to work with their pilots special abilities. Oh, and remember to bring a singer, or you’re likely to get stomped. If it’s something like BattleTech or Heavy Gear where the ‘Mechs are supposed to be nothing more than advanced machines, then no. They’re just machines, and your “magical” abilities are just too much for them. Something in the middle, like older-school GUNDAM, then, it depends on the character. If you’re the New Type, then yes, your ATR works on the Mecha, if you’re not . . . well, it’s GUNDAM and you probably won’t make it through to the end. At the end of the day, it’s really up to the feel the GM wants from the game. |
03-17-2010, 07:05 PM | #17 |
Join Date: Sep 2008
|
Re: Altered Time Rate and Vehicle Pilots
A justification for ATR working through a vehicle is if said vehicle is actually capable of acting more quickly than a typical pilot can react. That is, the vehicle already has ATR, it's just that the pilot needs ATR to take advantage of it. For a mech built as a non-sapient ally, something like Altered Time Rate (Pilot must have ATR -20%, Cannot exceed Move -20%) [60] would be appropriate. Depending on the point total of your campaign, this might be cheaper (being on an ally and all) than ATR (Affects vehicles I'm piloting).
For unaugmented vehicles, ATR still gives some extra actions. For example, you can effective Move and Attack without taking the associated penalties of doing so - you take a Ready action to move the mech, and a Ready action (possibly following a Wait to get into range) to attack with it. Thus, you only suffer penalties for attacking from a moving vehicle, rather than penalties for attacking while making the vehicle move. You can engage one enemy with your beam sword and another with your shoulder cannon at the same time. You can combine an attack with All-Out Defense. And so forth.
__________________
Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
Tags |
advantages, altered time rate, extra-attack, mecha, vehicles |
|
|