09-19-2017, 12:41 PM | #11 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Size Modifier/Attributes
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09-19-2017, 12:57 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Size Modifier/Attributes
This should not be interpreted as meaning size doesn't matter. There's almost certainly a minimum size for any given level of intelligence, though there may not be a maximum.
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09-19-2017, 01:51 PM | #13 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Size Modifier/Attributes
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But then, I'm not a biologist, and I can't say if I'm remembering what I read about this issue properly.
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09-19-2017, 02:34 PM | #14 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Size Modifier/Attributes
Of course. No configuration could make a dozen neurons give human level sapience.
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09-19-2017, 11:57 PM | #15 | |
Join Date: Apr 2005
Location: France
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Re: Size Modifier/Attributes
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Recent articles I read or documentaries I watched about birds sound to prove that he was right: birds can use tools with an incredible understanding and even solve some mathematical problems (as soon as there is an award, of course, that is as soon as you built a machine which gives them food when they do the right answer for instance). So, I really think that IQ doesn't depend on the size. Of course, as Flyndaran said it, a dozen neurons won't ever be able to give human intelligence. Now, birds neurons are just smaller than human ones ... And for SM -7 dragons, in a fantasy world (where magic probably do exist), -35 to IQ would just sound unbelievable. There is absolutely no consistent reason to give them a lower IQ or DX. |
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09-20-2017, 12:27 AM | #16 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Size Modifier/Attributes
I don't think anyone has the evidence to definitively prove one specific reason for human level intelligence.
We know that size matters some, type matters some, and body to brain size ratios matter some. But exactly how much each one matters is arguable.
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09-20-2017, 12:48 AM | #17 | |
Join Date: Apr 2005
Location: France
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Re: Size Modifier/Attributes
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That is what epistemology teach us. Every demonstration relies on postulates that cannot be demonstrated. |
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09-20-2017, 11:33 AM | #18 | |
Join Date: Aug 2004
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Re: Size Modifier/Attributes
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In short, it's a one-page summary of how to build odd-size characters, pointing to existing mods where GURPS has 'em and suggesting mods where GURPS doesn't. First up: Adjusting ST, HP, DR, and weight for SM. (That's sort of GURPS canon, but never quite made as clear as you might want, especially in Basic Set; hence fan-made summaries.) Then there's a pointer to Bio-Tech for its suggested IQ adjustments, and my own suggestions for adjusting HT, DX, and Basic Move, plus a very optional suggestion for further adjusting ST for realistically blocky big creatures and spindly small ones. And that's about it, beyond a really short summary of effects on skills and combat, and a second page with miscellaneous notes and design examples. Whether or not that sounds useful to you, I'll add one big caveat here: While it's possible to suggest "correct" scaling of ST and weight with size, and "believable" ST and weight for a creature's size, any mods to IQ, DX, and HT are pure guesswork, really nothing more than "This sounds good, I guess". So don't hesitate to modify those stats as you see fit; they're not even "real" stats to begin with!
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09-20-2017, 02:01 PM | #19 | |
Join Date: Oct 2006
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Re: Size Modifier/Attributes
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09-21-2017, 05:01 AM | #20 |
Join Date: Aug 2004
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Re: Size Modifier/Attributes
Thank you! GURPS 4e really did a lot to clean up handling of ST, HP, size, and related matters; it's much easier to game odd beings in 4e without a lot of house rules. (Always room for some, though!)
If anyone wants to see a great compilation of all SM-related GURPS rules from BS, Bio-Tech, Powers, etc., try this page: http://ottgaming.grimoire.ca/Borderlands/Size_Modifier (Sorry, but off the top of my head I'm forgetting who compiled this...)
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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