06-03-2022, 08:06 AM | #81 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Extreme warp and light lag
I would not worry about teleporting blindly into a star of any kind. The volume of the sun, an above average star, is about 10^(-21) cubic light years. If stars are space a few light years apart, the volume of space taken up by stars, or even close enough to them to be hazardous to occupy, is negligible. There is effectively no risk. You are in vastly more danger any time you travel by car, or even airplane.
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Bill Stoddard I don't think we're in Oz any more. |
06-03-2022, 08:26 AM | #82 | |
Join Date: Mar 2017
Location: Brazil
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Re: Extreme warp and light lag
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But that's not the point of it all, the point is why any of it would matter if you could just A) try again or B) never try it again because Cthulhu keeps devouring all your probes and thus you never get the chance to verify your suppositions |
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06-03-2022, 09:32 AM | #83 | |
Join Date: Jun 2013
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Re: Extreme warp and light lag
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GURPS Overhaul |
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06-03-2022, 10:56 AM | #84 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Extreme warp and light lag
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Bill Stoddard I don't think we're in Oz any more. |
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06-03-2022, 12:18 PM | #85 | |
Join Date: Mar 2017
Location: Brazil
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Re: Extreme warp and light lag
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The ONLY purpose of throw dices in this scenario is if "critical failure? Geez... Sorry, you got swalled by Black Hole/Devoured by Cthulhu" or whatever. If the only thing that hapoens is "ok, so now you're 10.734 parsecs from your mark. Jump again. Now you are 53 parsecs away. Jump again. Got it", why roll at all? Just say "you get there in 3 jumps". If there are no consequences whatsoever to the action, what's the purpose of all of this? And then we go back to the beggining - exploring all the intrinsicacies of having a universe with "jump" or "warping" or "hyperdrivr" FTL travel, considering that there would be a light lag of the perceptions of the state of the universe (or galaxy at the very least), and the impacts this would have on "galactic culture". OP believes that to not be well explored or represented, but I just simply dont consider it realistic, because what I believe it to be most realistic would be "hyperdriving" civilizations sending hundreds, thousands, millions of probes, and mapping the "real" universe instead of what the lights of the stars indicate in our skies. And thus, when they decide to "jump", they are NOT rellying on faulty calculations from afar. Therefore, the "has already been solved" solution seems to be the more realistic to me. If not, and the Chutlhu Pantheon just devourers any jumper that doesnt got it right in the first go, no civilization would be able to go too far beyond their solar systems, and thus the possibility of the killer frogs becomes moot regradless. Also, the "cosmic awareness" of "5D perception sense" for his FTL Telescopic Sense, that was his initial question, would pretty much defeat the whole idea behind this entire thought process, so that's why Im confused about where will all of this lead to. Unless there's something else Im not seeing in this picture. |
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06-03-2022, 01:36 PM | #86 | ||
Join Date: Dec 2007
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Re: Extreme warp and light lag
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06-03-2022, 02:12 PM | #87 | |||
Join Date: Sep 2019
Location: UK
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Re: Extreme warp and light lag
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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06-03-2022, 08:41 PM | #88 | |
Join Date: Aug 2007
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Re: Extreme warp and light lag
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Warp to what you see or Warp to a set of co-ordinates but you can't logically end up with the worst of both worlds.
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Fred Brackin |
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06-04-2022, 04:38 AM | #89 | |||
Join Date: Mar 2017
Location: Brazil
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Re: Extreme warp and light lag
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I'd be totally fine with that explanation. But that's what I still havent figured it out, if THIS is his plan, if this is his intention with it, because it's still not clear to me. Quote:
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Again, Im resorting to suppositions but I dont get what he wants. If other civilizations can stop this, well then, it's a moot questions |
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