07-16-2012, 03:40 PM | #9 | |
Join Date: Oct 2011
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Re: [Powers] Help with cleric auras
Quote:
So how about "+1 Striking ST" for 5 base points: Area affect 4 hexes (+100%) Malediction (+100%) Emanation (-20%) Divine (-10%) must use gestures and speak (-20% for the two) Requires Will roll (-5%) Costs Fatigue (1 point, -5%) For a total of 12 points and costing 1 Fatigue Point, the cleric can raise all striking weapons damage by +1. So...my next question is; how do I build this so the rest of the group can leave the area of effect (i.e. the 4 hexes around the cleric) and still gain the benefit for some time? Would the Persistent enhancement (+40%) help with this? Or is there a better way? Thanks for all the help so far! |
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aura of power |
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