11-14-2010, 10:31 AM | #41 | |
Join Date: Feb 2007
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Re: The morality of Orcs
Quote:
(Presumably the breed just as fast when Sauron is weak as when he is strong, but probably the vast majority of the offspring don't make it when the Orcs aren't under heavy discipline.) Orcs in the classic sense only make sense if someone or something made them so, or twisted them so. |
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11-14-2010, 12:44 PM | #42 |
Join Date: Oct 2009
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Re: The morality of Orcs
Taking something from the third post in this thread, I actually really like the idea of saying that every orc has the mental makeup of a born soldier. Now, that doesn't mean they have to be brutal or even unpleasant, but they can easily be. Perhaps they were bred as a soldier race, since the traits I'm thinking of probably couldn't be the result of natural selection. In any case, the orc racial template I'm thinking of includes the disadvantages Code of Honor: Pirate, and the Combat Reflexes advantage.
Combat Reflexes means that even an orc who somehow lacks combat skills is significantly better than an untrained human in a fight. It also means that orcs are hard to catch off their feet and pass more fright checks. Code of Honor: Pirate means that even the nastiest orcs will instinctively form (somewhat) cohesive war bands. They may beat each other up, but they'll drop their feuds when it's time to fight with outsiders. It also means that even a nice Orc doesn't let insults slide. Of course, the civilized ones will take a subtler revenge. With that base, it's easy to make your orcs good or bad. The archetypal "Bad Orc" mental trait is probably either Callous or Bully. A Callous orc racks up a bunch of people who are just south of indifferent towards him (-1 reaction), is absolutely terrifying when demanding information, and doesn't spare people with the Pitiable advantage. A Bully Orc has a lot of people who really don't like him (-2) and trys to pick on anyone weaker than him, and a lot of people who aren't. Alternatively, if you want really nasty Orcs, give them the SS Code of Honor from the Infinite Worlds book, appropriately modified. There aren't really any archetypal "Good Orc" traits, but we can make plenty work. Taking the Code of Honor: Pirate and turning it into Code of Honor: Soldier makes your orcs at least somewhat decent, and adding Stays Bought would do the same thing, although neither makes the orc particularly noble. For that, you want Chivalry, Sense of Duty, Selfless, Intolerance (Evil, criminals, etc), or possibly Honesty or Charitable. Pacifism is of course unlikely, but you never know. |
11-14-2010, 12:54 PM | #43 |
Join Date: Jun 2006
Location: On the road again...
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Re: The morality of Orcs
Orcs as a playable PC race:
I've always found that orcs as "the race everyone uses as cannon fodder" to be useful. This makes them useful as shock troops, mercenaries, and the like for the good guys as well as the bad guys. Of course, not every orc can be a warrior, but the orcish afterlife could be very Norse: die fighting, so that you can spend eternity fighting all day and partying all night, in preparation for the Final Battle where you take your final stand alongside the gods. Those that don't die in battle aren't considered "worthy" of this "honor". This would lead to even orc merchants and craftsmen being willing and able to fight; it's possible orc caravans won't need guards, if their drivers fight tooth and nail. Some could even go so far as to say that "the difference between an orc merchant and an orc raider is how much loot he's carrying;" the ones carrying a lot of gear would be more willing to sell it, while those not carrying much would be looking to get more by any means possible. Just my $0.02 worth.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 02-26-2011 at 05:27 PM. |
11-14-2010, 12:58 PM | #44 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The morality of Orcs
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11-14-2010, 01:58 PM | #45 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: The morality of Orcs
However, when people say "Orc" they think "Tolkien".
And they could work as a hive-race. Big Mama Orc squirts out lots of very immature young that are tended by specialized Orcs. Warrior caste, Slave caste, etc. Another possibility is to think about what Orcs represented for Tolkien. He was a WWI veteran and his writings were partly a way to deal with his memories from the Great War. They were the faceless infantry of the trenches as compared to the (highly idealized) individual warriors of the Saxons. Men who fought personal duels on the battlefield. Men for whom valor and skill were vital, not just the discipline to charge over a muddy field on command. So Orcs could be represented as faceless masses of enemies. Which is the role they tend to play.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
11-14-2010, 02:03 PM | #46 |
Join Date: Aug 2005
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Re: The morality of Orcs
I kind of like the idea of putting a bit of exaggerated/caricatured Massai into
the mix. As in "All n is our rightful property. Anybody else currently in possession of nis a filthy thief and should be treated accordingly". (And judging from some things I've read that attitude seems to have been the nicest thing about 19th century Massai warriors.) |
11-14-2010, 02:36 PM | #47 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: The morality of Orcs
Take Harn's Gargun!
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11-14-2010, 03:12 PM | #48 | |
Join Date: Nov 2006
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Re: The morality of Orcs
Quote:
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11-14-2010, 03:58 PM | #49 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: The morality of Orcs
Dead Orcs are reborn to live again. However the only memory of their previous lives are the deaths. This makes them understandably angry.
Yes, I'm stealing this idea from an episode of Battlestar Galactica.
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MIB #1457 |
11-14-2010, 06:17 PM | #50 |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: The morality of Orcs
In my campaigns, "morality" is basically subjective and any given race will tend to label something that's aberrant behavior to them as "immoral".
Humans reproduce faster than elves and are better at warmaking than elves are. Elves look down on human culture and magical knowledge and call them immoral brutal thugs. Orcs reproduce faster than humans and are better at warmaking than humans are. Humans look down on orcish culture and magical knowledge and call then immoral brutal thugs. I'd be completely unsurprised to learn that something similar happened between Cro-Magnons and Neanderthals. The beauty of GURPS is that you don't have work within the strictures of a Good/Evil alignment system. If one of your PCs wants to kill a load of orcish babies instead of enslaving them or finding them a good human family who wants to adopt orcs, you don't have to worry about alignment-sensitive issues. |
Tags |
behaviour, hard fantasy, morality, orc, realistic fantasy |
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