07-21-2018, 11:22 PM | #51 | |
Join Date: May 2018
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Re: Gates, Gate keys, and Gate locks
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I like gates. They have always been one of the coolest things about TFT! How technological Cidri ends up feeling will be entirely up to GMs. You can't -- and shouldn't -- try to stop it. Also, Cidri is so huge and magic is so dangerous and volatile that there will always be room for any published campaigns and materials, even on a totally whacked-out Cidri, because empires will always be falling! Last edited by zot; 07-22-2018 at 04:53 AM. Reason: typeos from autocorrect -- arrgh |
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07-22-2018, 12:45 AM | #52 | |
Join Date: Nov 2010
Location: Arizona
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Re: Gates, Gate keys, and Gate locks
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Maybe just say that a gate has the ability to discern a figure's true nature (i.e., has a complete understanding of his attributes, talents and spells) as it transports his matrix between locations and let it go at that. GMs that want more complexity can build on that, and ones who prefer it to be more mysterious can just leave it that way... |
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07-22-2018, 04:06 AM | #53 |
Join Date: May 2010
Location: Alsea, OR
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Re: Gates, Gate keys, and Gate locks
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07-22-2018, 04:51 AM | #54 |
Join Date: May 2018
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Re: Gates, Gate keys, and Gate locks
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07-22-2018, 05:24 AM | #55 |
Join Date: May 2010
Location: Alsea, OR
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Re: Gates, Gate keys, and Gate locks
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07-22-2018, 05:32 AM | #56 | |
Join Date: May 2018
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Re: Gates, Gate keys, and Gate locks
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I don't think this is a bad thing at all but GMs do need to be aware of potential implications. |
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