07-03-2018, 12:12 PM | #11 |
Join Date: Sep 2007
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Re: The Science of an Unbreakable Weapon.
Reminds me of what some games like to call "dim mak" in the sense of distant touch rather than death touch. The object transmits all your force to the target, then it's going to transmit all the target's resistance back to you. (It's not like the rod knows.) So it's just like hitting the target directly. Might as well slap him -- but with a long rod, at least you can slap them with Reach 1 or 2.
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07-08-2018, 10:12 AM | #12 |
Join Date: Oct 2005
Location: The Fine Line Between Black and White
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Re: The Science of an Unbreakable Weapon.
The object in question is a sword granted by a djinn. Its one of those "get what you ask for" deals. The loot is supposed to be inconvenient, but not as inconvenient as I guess I made it out to be in the original post. In this matter the djinn isnt malicious, he simply cant grant a straight forward wish.
I dont deal in mana zones or enchantments or other circumstantial null fields, so its not magical in a sense, it was created and simply "is" what it is. In that regard I feel its closer to the one ring than the absolute bog standard modern view of video game magic we have everywhere right now. A more powerful djinn could destroy it, and a god could certainly unmake it. Still need some aspect of it that makes it a pain to deal with. My first thought was just to make it SUPAH heavy but that's dull.
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07-08-2018, 11:58 AM | #13 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: The Science of an Unbreakable Weapon.
To me, "unbreakable" means the material is even more chemically inert than the noble gases, and the binding energy between molecules is some absurd value you just aren't going to reach in a given setting. Looking at Captain America's shield for an example, it takes a blow strong enough to shatter a planet to kill that thing. As far as I'm concerned, that's unbreakable, since anything that CAN break it won't leave you with enough of a planet to care what happened to the shield anyway.
All that kinetic energy it absorbs has to go somewhere, what with physics and all. So, the more hits it takes, the hotter it gets. While convenient for setting a campfire without tools or any sort of mage, it may suck when a battle lasts too long...and good luck if there's no convenient body of water nearby to act as a heat sink! |
07-08-2018, 12:08 PM | #14 | |
Join Date: Jul 2008
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Re: The Science of an Unbreakable Weapon.
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This is also, you know, kind of a property of any ordinary sword. It turns out not to be much of a problem...
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07-08-2018, 12:19 PM | #15 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The Science of an Unbreakable Weapon.
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Where can energy go if it doesn't come back out? Into permanent deformation of the shape, including compression. Into formation of new surface area, also known as "fracture." Into heat, as was mentioned earlier. Those are the main effects in ordinary mechanical collisions.
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07-08-2018, 05:15 PM | #16 | |||
Join Date: Jul 2018
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Re: The Science of an Unbreakable Weapon.
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One possibility is to give the weapon some sort of awareness and make it especially aggressive. Basically it seeks out a 'suitable' challenge for its powers which means the wielder may end up being dragged up against particularly dangerous enemies or struggle with the sword to avoid such confrontations. An aggressive blade that wants to charge the Fire Breathing Dragon currently attacking that town village could be a real hinderance to team coordination. Alternately, you could just put some sorts of odd conditions on the weapon. Something like 'If the weapon is unsheathed it must taste the blood of the strongest enemy present before being put in its scabbard or it will lose its power.' It doesn't have to kill or defeat the enemy necessarily, just injure it. Given the weapon is tougher than the wielder, either could present a real hazard. And the ideas aren't mutually exclusive, either. |
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07-08-2018, 05:47 PM | #17 |
Join Date: Mar 2013
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Re: The Science of an Unbreakable Weapon.
Unbreakable isn't a particularly huge advantage so it doesn't need to be super inconvenient to compensate I think.
Maybe it tends to wear through scabbards or something? |
07-08-2018, 06:04 PM | #18 |
Join Date: Jun 2013
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Re: The Science of an Unbreakable Weapon.
That's actually not a bad idea - the blade needs to hit perfectly edge-on to do any damage to the foe, otherwise it slides off and bends like light rubber, causing little or no damage to the target. For that effect, roll an additional off-color 1d when you roll for damage. On a 1-3 on an impaling weapon, 1-4 on a cutting weapon, or 1-5 (that is, anything but a 6) on a crushing weapon, it hits in a manner that causes it to SPROING and do no damage. On anything higher, the off-color die can (player's choice) replace the lowest roll on the damage dice. If you want to make the effect of hitting more dead-on more powerful, add the off-color die's result to damage. Optionally, the character can get a +1 to the off-color result (to a maximum result of 6) for each -2 he takes on the to-hit roll, allowing a more skilled character to successfully do damage more often.
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07-08-2018, 08:32 PM | #19 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The Science of an Unbreakable Weapon.
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Bill Stoddard I don't think we're in Oz any more. |
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07-09-2018, 06:56 AM | #20 |
Join Date: Sep 2004
Location: Canada
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Re: The Science of an Unbreakable Weapon.
"Sproooinioioioiong" actually is another way to release the energy of collision - a loud noise, or alternately you could have it magically transformed to visible light (a bright flash each time or a building glow that takes time to dissipate).
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