08-14-2011, 09:53 PM | #41 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [MH] Gun Wielding Foes
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If you gave all of those levels exactly the same and said "This is Guns Sport; subtract 3 if you actually get in a firefight" I'd nod my head and say "yep." But most range practice does nothing, in fact, if you listen to combat instructors rather than target instructors, it may be a real negative, for combat training. THAT'S where I get all "default!11!" about this stuff. Most people can't hit CRAP in combat with guns. Even people with lots of hours on the range, who do "practical" shooting, or even hunting, don't necessarily do that well. I think that most of the numbers you probably get with lower raw combat skill but task difficulty mods that stack up to 3-4 points fairly quickly.
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08-14-2011, 10:30 PM | #42 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [MH] Gun Wielding Foes
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As Kalzazz notes, this does mean people tend to whiff a lot in round to round combat, but Tactical Shooting has some good notes on making misses meaningful. Of course, if you don't care about realism and just want scenarios where your players don't feel like they can stroll unconcerned about a battlefield full of lead, sure, jack up skill levels. But I think the slightly lower levels do better model reality, myself. |
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08-14-2011, 11:10 PM | #43 | ||
Join Date: Nov 2007
Location: Sydney
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Re: [MH] Gun Wielding Foes
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08-14-2011, 11:35 PM | #44 | |
Join Date: Dec 2006
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Re: [MH] Gun Wielding Foes
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But unless the PCs are social workers, police, or specifically dealing with gangs they will never encounter fledgling or unsuccessful gangbangers because those ones will have been saved by social workers, arrested by police, killed by other more sucessful gangbangers, or wisely poop themselves when a PC comes into there general vacinity and hide the cracks until they leave. If the PCs are encountering gangbangers, thugs, or other armed goons they are likely the hired muscle for someone else with more money and power, they got hired because they have above average physical stats and skill with weapons. They also got hired because outside of wanting to be paid they won't care much the payer is an evil spider-goddess intent on laying eggs inside a bunch of captured victims or a mad scientists who needs some coverage while he builds he next robot of doom. |
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08-14-2011, 11:49 PM | #45 |
Join Date: Mar 2005
Location: near Houston
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Re: [MH] Gun Wielding Foes
Another thing to consider is that a gang might have some 'ringers'. A trend over the last decade or so is for gangs to send members who are able to qualify into military service. The gangbanger does their term and comes back and imparts their training to the rest of the gang. Not common, by any means, but it means many gangs with have a member or with with above average skill in weapons and demolition (among other things).
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
08-14-2011, 11:52 PM | #46 | |
Join Date: Mar 2005
Location: near Houston
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Re: [MH] Gun Wielding Foes
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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08-15-2011, 04:34 AM | #47 | |
Join Date: Aug 2005
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Re: [MH] Gun Wielding Foes
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08-15-2011, 04:45 AM | #48 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [MH] Gun Wielding Foes
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Those 200 hours reflect one way to get free points for players who want them. There are other ways to get points, and the game expects you will receive those points and spend them. Do you demand 200 hours before you allow a player to spend a character point too? Sometimes, people pick up skills more quickly than that, and sometimes they don't pick up skills at all. Quote:
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08-15-2011, 04:55 AM | #49 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: [MH] Gun Wielding Foes
Just stumbled across this thread. Am very amused.
Am starting my mini campaign with my PCs waiting in an office to met their NPC client. And then two demons carrying shorn off double shotguns burst in through the door.... The demons will be about Guns(Shotgun)-8, but that should be enough to get the players attention.
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08-15-2011, 05:26 AM | #50 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [MH] Gun Wielding Foes
Mine track with the skill required to generate real-world hit rates in real-world combat (actual published stats). They also are basically verbatim from Tactical Shooting, p. 42.
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