05-19-2010, 04:21 PM | #71 |
Join Date: Dec 2007
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Re: Rapid Healing and Regeneration
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05-19-2010, 05:57 PM | #72 | |||
Join Date: Sep 2004
Location: Medford, MA
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Re: Rapid Healing and Regeneration
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No because what the GM says, in this case me, is the gospel truth. Quote:
They are not mechanically the same. And one (Slow Regeneration) I'm not going to let normal humans have. As the GM, it is not only is it my right to decide which rules and options and ads/disads/skills, etc are in the game, but my responsibility. Quote:
If you can't handle the fact that the GM sets the rules of the game, then you are not the kind of player I want in my games. |
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05-19-2010, 06:00 PM | #73 |
Join Date: May 2008
Location: CA
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Re: Rapid Healing and Regeneration
You're still ignoring the case that's actually problematic - when both regeneration (slow) and VRH are available.
Do you or do you not believe that an advantage that costs more should always provide more benefit than an advantage that costs less? In other words, if an advantage does everything that another advantage does, but does it better, should it cost more, the same, or less than the other advantage? |
05-19-2010, 06:22 PM | #74 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Rapid Healing and Regeneration
Instead of this neverending argument about whether it's overpriced or not, does anyone have any ideas about how to make VRH more useful than Slow Regen and actually worth 15 pts?
Kromm's idea is +10 to avoid crippling and +5 to avoid bleeding. These are good ideas and Kromm ideas, but not everyone who dislikes the RAW VRH seems satisfied with them. +10 to get over crippling injuries doesn't seem much better than +5. Does anybody have any other ideas for making it worth 15 points? I think that +10 resistance to bleeding and automatic doubling of every 1 HP regained (from normal healing, Regeneration, first aid, healing spells or any other source) are a start and do provide something that Slow Regeneration doesn't, but not enough.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
05-19-2010, 06:44 PM | #75 |
Join Date: May 2008
Location: CA
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Re: Rapid Healing and Regeneration
Actually, I think doubling HP gained no matter what the source would work great.
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05-19-2010, 06:56 PM | #76 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Rapid Healing and Regeneration
Would that really make it worth the points and better than Slow Regen, though?
I'm not familiar enough with how many options for healing there are, and of course this is something that will vary a lot between campaigns, so it needs to be worth it in most campaigns.
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
05-19-2010, 07:03 PM | #77 | |
Join Date: Jan 2010
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Re: Rapid Healing and Regeneration
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Ultratech drugs. Healing spells. People using the Healing advantage on you. and it would double the effect of Regeneration |
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05-19-2010, 07:09 PM | #78 | |
Join Date: Oct 2007
Location: Vermont
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Re: Rapid Healing and Regeneration
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I'm stuck returning to my original opinion that VRH should be replaced with a canonical value for a Only for calculating healing rates limitation on Extra Hit Points to replace the doubling mechanic. -50% is tempting because it leaves double healing at 10 points. -75% seems more reasonable considering how many other benefits Hit Points have. I agree that the cost of regeneration should be increased either way so that Slow Regeneration is alway more expensive than the inferior Rapid Healing at 2X speed option.
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My ongoing thread of GURPS versions of DC Comics characters. |
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05-19-2010, 08:56 PM | #79 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Rapid Healing and Regeneration
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How about: x1...20, 40, 60, 100, 150 x2...30, 50, 70, 110, 160 x5...35, 55, 80, 120, 175 |
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05-20-2010, 01:55 AM | #80 | |||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Rapid Healing and Regeneration
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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Tags |
house rules, rapid healing, regeneration |
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