06-03-2016, 10:04 AM | #11 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: [ATE/IW] Ecological Collapse
I suppose that a more aggressive hole in the ozone layer that wasn't stopped (its no longer expanding) could have some nasty effects. I don't know what it'd take to get that to happen before 1990 though.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
06-03-2016, 11:31 AM | #12 | |||||
Join Date: Aug 2004
Location: Denver, Colorado
|
Re: [ATE/IW] Ecological Collapse
Quote:
Moreover, it would disproportionately affect the poorest coastal/island nations. Wealthy nations would scream and whine about having to pay for mitigation and relocation of populations within their borders, but they could do it if the coastal dwellers or those in expanding deserts have any place to move to, at all. Quote:
[Possible SPOILER for the book Zodiac, by Neal Stephenson] There is a more fun option. In the his book, Zodiac, Neal Stephenson postulated that a large chemical firm located in the northeast (he specifically did not use the name, "DuPont"...) researched a bacteria that could consume PCBs and break them down into more benign elements. Pretty cool, right? Of course, since they could do it one direction, they could also easily do it the other way. They produced bacteria that took harmless lipids and other elements, and transformed them into PCBs. Guess which of the two accidentally got released in Boston Harbor, when a chemical tanker ran aground? Quote:
Quote:
Quote:
The disease spreads easily and has a long incubation time during which the hosts are contagious. When symptoms manifest, people are trapped in whatever building they find themselves, unless they can figure out how to travel around using tunnels and such. Getting into a car is not enough to prevent symptoms -- victims (and that's everybody) must remain in a substantial structure. Those stuck in single homes in rural areas are basically screwed. They starve to death or die of thirst, because they can't leave the house. In the cities, isolated patches of people survive. Those able to access an underground transportation network, or punch through to storm drains, can move around and scavenge. They can hang rain-catchers for cisterns out the windows, and make hydroponics farms or box gardens in buildings with large south-facing (or north-facing, in the southern hemisphere) windows -- or even glass walls, if the GM wanted to be a little lenient. It turns out, though, that children who catch the virus treat it as a childhood disease. Those who survive it are immune to the effects, and they can move around outside, freely. The campaign, I'd think, would consist of teenagers in the first generation after the pandemic. They've survived and realize they can go outside, and proceed to leave the small communities of agoraphobic elders, to explore what's become of the world. What interests me the most, about this, is that it reverses a lot of AtE tropes. The vast majority of those who survive don't live in rural areas, but rather in communities scattered through the cities and towns. Those in the cities have the best chances, because they can use subterranean infrastructure for transportation routes to scavenge and trade (or raid). While the rural areas may have a few isolated pockets of incredibly lucky people, for the most parts the farming areas are rapidly reverting to empty wilderness. Almost everybody died of thirst or starvation, because they couldn't leave their homes.
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. Last edited by tshiggins; 06-03-2016 at 12:24 PM. |
|||||
06-03-2016, 12:05 PM | #13 |
Join Date: Jun 2013
|
Re: [ATE/IW] Ecological Collapse
Since Yellowstone keeps getting mentioned, I'll note that a zombie apocalypse* campaign I made a while back had as part of its backstory a mostly-failed nuclear strike by North Korea. Of the few ICBM's that reached the US, none actually hit what they were aimed at. Unfortunately, one of these was a nuclear "bunker buster" aimed at the Cheyenne Mountain Complex, and it drifted to the northwest, hitting the Caldera and causing a partial eruption thereof. A similar event, but perhaps with a (launched by mistake) Russian nuke, could occur pre-1990.
*The backstory basically had things start falling apart on 12/21/12, starting with the North Korean nuclear strike. Things were actually starting to improve a few decades later, when the campaign was to be set, but it turned out Reich-5 had taken advantage of the chaos to start a research center to research things they'd rather not have reach their homeline. The zombie apocalypse was due to containment failing on one of these projects. |
06-03-2016, 12:06 PM | #14 | |
Join Date: Dec 2007
|
Re: [ATE/IW] Ecological Collapse
Quote:
|
|
06-03-2016, 12:30 PM | #15 | |
Join Date: Aug 2004
Location: Denver, Colorado
|
Re: [ATE/IW] Ecological Collapse
Quote:
Spread that over the globe, and you could have a real problem for a bunch of different lynchpin species (including bees and other pollinators). However, you're correct in that it would be tough to get particulates to spread outside of dense urban areas. (Gases are a lot easier.) Destruction of the ozone layer would be worse, I think, and easily accomplished (pump out those CFCs!). However, I really like the notion of a huge coronal mass ejection that cooks any and all unshielded electronics -- including power lines. Supposedly, there's some (limited) evidence that such an event took place during Charlemagne's era, that was at least twice as bad as the one that made telegraphs go crazy, in the 19th Century.
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
|
06-03-2016, 12:37 PM | #16 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: [ATE/IW] Ecological Collapse
Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
06-03-2016, 01:11 PM | #17 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: [ATE/IW] Ecological Collapse
Quote:
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
|
06-03-2016, 02:45 PM | #18 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: [ATE/IW] Ecological Collapse
Quote:
|
|
06-03-2016, 08:11 PM | #19 | |
Join Date: Mar 2008
|
Re: [ATE/IW] Ecological Collapse
Quote:
Channel Tunnel (built). Mid ocean floating airports to refuel (not needed). Large scale geothermal from volcanos (maybe trigger a supercaldera?). Running a pipeline from the Mediterranean to the Dead Sea to provide hydropower. Damming the Congo to create a massive Congo lake (looks to be 10-15 times the size of lake Victoria) which then overflows north to refill the Chad Sea and then drains to the Med. Lots of hydro power and opens up central Africa to largish ships. Massive ecological change. The Gibraltar Dam. Let the Med evaporate over the course of a century to drop 330 feet. This adds 90,000 square miles of land to Europe and North Africa. Then you clode the small gap left between Sicily and Libya and let the western part drop another 330 feet adding even more land. Massive amount of hydro power also to power a big chunk of Europe. The ecological change is boggling. Solar thermal power (bypassed mainly for solar electric). Wave, tide and ocean temperature difference power (still minor). Wind power (in use). |
|
06-03-2016, 08:52 PM | #20 | |
Join Date: Oct 2004
Location: The former Chochenyo territory
|
Re: [ATE/IW] Ecological Collapse
Quote:
EDIT: Whoops, HAARP didn't start until 1993. Must have been its top secret predecessor, or the earlier Soviet proof of concept. :)
__________________
My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. Last edited by Dustin; 06-03-2016 at 08:55 PM. |
|
Tags |
after the end, infinite worlds |
Thread Tools | |
Display Modes | |
|
|